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Advances in human factors in training, education, and learning sciences : proceedings of the AHFE 2021 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 25-29, 2021, USA / / Salman Nazir, Tareq Z. Ahram, Waldemar Karwowski, editors
Advances in human factors in training, education, and learning sciences : proceedings of the AHFE 2021 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 25-29, 2021, USA / / Salman Nazir, Tareq Z. Ahram, Waldemar Karwowski, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (400 pages)
Disciplina 371.33
Collana Lecture notes in networks and systems
Soggetto topico Educational technology
Tecnologia educativa
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-030-80000-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Advanced Learning Technologies -- Structure of a Socio-Technical Learning and Innovation Factory -- 1 Introduction - Manufacturing Environment -- 2 Theoretical Background -- 2.1 Ambidexterity -- 2.2 Innovation Management -- 2.3 Learning Factory Fields: Human - Technology - Organization -- 2.4 Research Gap -- 3 Structure of a Socio-technical Innovation Lab -- 4 Conclusion and Outlook -- References -- Teaching Robotics with Virtual Reality: Developing Curriculum for the 21st Century Workforce -- 1 Introduction -- 2 A Robotics Curriculum for the 21st Century Workforce -- 3 Immersive and Interactive Learning with Virtual Reality -- 4 Guides to Further Research -- References -- I Feel the Need for Speed: Empirical Evidence of the Effectiveness of VR Training Technology on Knowledge and Skill Acquisition -- 1 Introduction -- 2 AR/VR-Based Aircraft Maintenance Course -- 3 Procedure -- 4 Results -- 5 Conclusions -- 6 Recommendations/Lessons Learned -- References -- Digital Creative Abilities for Achieving Digital Maturity -- 1 Introduction -- 2 Skills Gap: The DC4DM Project -- 3 DC4DM Model -- 4 Reflection and Future Action -- References -- AI and Learning in the Context of Digital Transformation -- 1 Starting Point -- 2 Research Questions -- 3 Theoretical Framework -- 4 Usability Evaluation of the Learning Platform -- 4.1 Methodical Approach -- 4.2 Results -- 5 Further Development of the Learning Platform by Means of AI Tools -- 6 Outlook -- References -- Impacts on Cognitive Decay and Memory Recall During Long Duration Spaceflight -- 1 Introduction -- 2 Background -- 3 Problem Statement -- 4 Research Questions -- 5 Methods -- 6 Analysis Approach -- 7 Research Benefits -- References -- Implementation of Learning Technologies in Education.
Spiritual Accompaniment Training in Pediatric Palliative Care: A Case Study from Spain -- 1 Introduction -- 2 Background -- 3 Literature Review and Benchmarking -- 4 Development of case study methodology -- 5 Spiritual Accompaniment in a Pediatric Palliative Care Training Program -- 6 Conclusions and Further Research -- References -- Evolution of an Approach for Digital Learning and Training in Nursing -- 1 Introduction -- 1.1 Demographic Change, Skill Shortage and Migration -- 1.2 Educational Challenge -- 1.3 Digital Learning Tools in Nursing -- 2 Hybrid Learning and Training Solution -- 3 Learning Module Design and Features -- 4 Empirical Study -- 4.1 Research Questions -- 4.2 Test Design -- 4.3 Results -- 4.4 Discussion -- 5 Outlook -- References -- A Human-Centered Approach for an Autism-Friendly Drawn Space -- 1 Introduction -- 2 Scope of the Study -- 3 Human Factor, VR and Autism -- 3.1 ASD Perceptual Aspects -- 3.2 The "Autism Friendly" VR Design -- 4 Methodology -- 4.1 The Site -- 4.2 The Autism Friendly VR Tour Prototype -- 5 Expected Outcomes and Conclusion -- References -- An Interactive Guide Based on Learning Objects to Train Teachers on the Detection and Support of Children with Attention Deficit Hyperactivity Disorder -- 1 Introduction -- 2 State of the Art -- 3 Materials and Methods -- 4 Results -- 5 Discussion and Conclusion -- References -- Application of Assessment-Analytic Knowledge Building Tools in Collaborative Creative Studies -- 1 Introduction -- 2 The Transformation of Learning Under the Influence of Constructivism -- 3 Problem-Based Learning -- 4 Learning and Teaching of Creative Art Studies -- 5 Eight Pillars for Learning and Teaching of Creative Art Studies -- 6 Conclusion -- References -- Novel Technology and Methods for Training and Certification.
Non-technical Skills Training in Crew Resource Management: Curating YouTube Videos for Educational Purposes -- 1 Introduction -- 2 Curating YouTube Videos -- 3 The Pilot Study -- 4 Discussion and Directions for Future Research -- References -- Exploration of Team Communication Behaviors from a Live Training Event -- 1 Introduction -- 1.1 Team Communication Analysis Techniques -- 1.2 Goals of Current Effort -- 2 Methodology -- 2.1 Dataset -- 2.2 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Blended Learning. Exploring Contradictory Demands Between Emerging Design Principles and New Learning Practices -- 1 Introduction -- 2 Literature Background -- 3 Method and Data -- 4 Analytic Results -- 4.1 Students Experiences of the Organization of Blended Learning Courses -- 4.2 Students Expectations of How to Participate in Blended Learning Courses -- 5 Conclusion and Discussion -- References -- Kaizen Method Applied in Higher Education: Case Study of Autonomous University of Baja California -- 1 Introduction -- 2 Theoretical Framework -- 3 Kaizen Methodology Within the Educational System -- 4 Justification -- 5 Problem Statement -- 6 General Objective -- 6.1 Specific Objectives -- 7 DMAIC Process (Define, Measure, Analyze, Improve and Control) -- 7.1 Define -- 7.2 Measure -- 7.3 Analyze -- 7.4 Improve -- 7.5 Control -- 8 Conclusion -- References -- Interactive Multimedia and Gamification -- Gamification Strategies to Teach Algorithmic Thinking to First Graders -- 1 Introduction -- 2 Why Coloring Books for AT? -- 3 App for Teaching Reading and Writing -- 4 Methods -- 5 Results -- 6 Conclusion -- References -- Changing Children's Behavior Based on Persuasive Game: Design for Children's Safety Education -- 1 Introduction -- 2 Current Situation of Safety Education for Left-Behind Children in Rural Areas.
3 Gamification and Behavior Change -- 4 Mechanism of the Persuasive Game -- 5 Design and Practice of Persuasive Games for Children's Safety Education -- 6 Conclusion -- References -- Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process -- 1 Introduction -- 2 Augmented Reality -- 2.1 Augmented Reality Applied to Education -- 3 Implementation of AR in the Educative Process -- 3.1 Implementation of AR in the Educative Process -- 4 AR Applied in the Educative Process - Previous Studies -- 5 Conclusions -- References -- Student Training and Environment Interaction -- Design Approach of Digital Numeration Training for Students in a Primary School -- 1 Introduction -- 2 Related Work -- 3 Design of HandyMathKey-Learning -- 4 Design of the Usability Method -- 4.1 Approach to Designing the Usability Survey -- 4.2 Content of the Survey -- 5 Analysis of Survey -- 6 Conclusion and Perspective -- References -- Risks to Student Achievement in Higher Education -- 1 Introduction: Case Analysis -- 2 Review of the Literature -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Participants' Perspectives on Design-Build Experience: A Qualitative Exploration -- 1 Introduction -- 2 Experiential Learning and Learning Theories -- 2.1 Architecture Education -- 2.2 Design-Build in Architecture Education -- 3 The Design-Build Studio at School of Planning and Architecture, Bhopal -- 3.1 The Process of Qualitative Exploration -- 3.2 Observations -- 3.3 Discussion -- 4 Conclusion -- References -- Analysis of Learning Strategies and Learning Performance -- Reforming Professional Education: A Case of Cognitive Human Factor/Human Element in Shipping Industry -- 1 Introduction -- 2 Fault Lines of Current Maritime Education System -- 3 Learning Through Apprenticeship -- 4 The Current Apprenticeship and Onboard Training.
5 Quasi-community as a Novel Framework for Seafarers Training -- 6 Conclusion -- References -- The Effect of Student Learning Style and Lesson Structure on Student Outcomes in an Online Learning Environment -- 1 Introduction -- 2 Online Learning Study -- 2.1 Participants -- 2.2 Online Lessons (Quality Control Tools) -- 2.3 Measures -- 2.4 Experiment One Procedure -- 3 Results -- 4 Discussion -- References -- Analysis of Generic Competences Needed Onboard a Ship -- 1 Introduction -- 2 Generic Competences and Their Classification -- 2.1 Instrumental Competences of a Master and First Deck Officer -- 2.2 Individual Competences of a Master and First Deck Officer -- 2.3 Systemic Competences of a Master and First Deck Officer -- 3 Tasks and Generic Competences on LNG Ships and Cruise Ship -- 4 Conclusion -- References -- Admission Points Score Predicting Undergraduate Performance - Comparing Quantity Surveying vs. Construction Management -- 1 Introduction -- 2 Literature -- 3 The Methodology -- 4 The Data and Findings -- 4.1 Overall Relationships Between APS and Average First-Year Marks -- 4.2 Weighted Average Marks in First-Year -- 4.3 Through-Put of Students -- 4.4 Number of Students Who Manage to Qualify -- 5 Conclusions -- 6 Recommendations -- References -- Mapping Aspects for Assessing Aptitude for Architecture Education with Psychological Testing -- 1 Introduction -- 2 The Use of Psychological Tests as Tools for Evaluating Intelligence and Creativity -- 2.1 Deducting Aspects with Psychological Tests -- 3 Aspects Tested in Architecture Entrance Exams -- 3.1 Similarities from Both the Nationalized Entrance Examinations -- 3.2 Sampling -- 4 Expert Opinion Survey and Analysis -- 4.1 Conditions of the Consensual Assessment Technique -- 4.2 The Survey and Results -- 5 Conclusion -- References.
Construction Competence Model of Music Appreciation Course Teachers in Science and Engineering University.
Record Nr. UNINA-9910488711603321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Human Factors in Training, Education, and Learning Sciences : Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 16-20, 2020, USA / / edited by Salman Nazir, Tareq Ahram, Waldemar Karwowski
Advances in Human Factors in Training, Education, and Learning Sciences : Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 16-20, 2020, USA / / edited by Salman Nazir, Tareq Ahram, Waldemar Karwowski
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (370 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Education
User interfaces (Computer systems)
Computational Intelligence
Education, general
User Interfaces and Human Computer Interaction
ISBN 3-030-50896-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910484294203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Human Factors in Training, Education, and Learning Sciences : Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences, July 24-28, 2019, Washington D.C., USA / / edited by Waldemar Karwowski, Tareq Ahram, Salman Nazir
Advances in Human Factors in Training, Education, and Learning Sciences : Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences, July 24-28, 2019, Washington D.C., USA / / edited by Waldemar Karwowski, Tareq Ahram, Salman Nazir
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (402 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Educational technology
User interfaces (Computer systems)
Cognitive psychology
Educational sociology 
Education and sociology
Engineering economics
Engineering economy
Industrial organization
Educational Technology
User Interfaces and Human Computer Interaction
Cognitive Psychology
Sociology of Education
Engineering Economics, Organization, Logistics, Marketing
Industrial Organization
ISBN 3-030-20135-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910366594603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Personalized Web-Based Education / / by Konstantina Chrysafiadi, Maria Virvou
Advances in Personalized Web-Based Education / / by Konstantina Chrysafiadi, Maria Virvou
Autore Chrysafiadi Konstantina
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (171 p.)
Disciplina 006.3
006.7
371.33
620
Collana Intelligent Systems Reference Library
Soggetto topico Computational intelligence
Artificial intelligence
Educational technology
Multimedia information systems
Computational Intelligence
Artificial Intelligence
Educational Technology
Multimedia Information Systems
ISBN 3-319-12895-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Student Modeling for Personalized Education: A Review of the Literature -- Student Modeling for Personalized Education: A Review of the Literature -- A Novel Hybrid Student Model for Personalized Education -- Evaluation -- Conclusions.
Record Nr. UNINA-9910299706103321
Chrysafiadi Konstantina  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Advances in Technology : Education and Development / / edited by Wim Kouwenhoven
Advances in Technology : Education and Development / / edited by Wim Kouwenhoven
Autore Kouwenhoven Wim
Pubbl/distr/stampa IntechOpen, 2009
Descrizione fisica 1 online resource (484 pages) : illustrations some color
Disciplina 371.33
Soggetto topico Education
Educational technology
Soggetto non controllato Email: consumer/user guides
ISBN 953-51-5857-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Advances in Technology
Record Nr. UNINA-9910138263803321
Kouwenhoven Wim  
IntechOpen, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Advances in web-based learning - ICWL 2021 : 20th international conference, ICWL 2021, Macau, China, November 13-14, 2021, proceedings / / edited by Wanlei Zhou and Yi Mu
Advances in web-based learning - ICWL 2021 : 20th international conference, ICWL 2021, Macau, China, November 13-14, 2021, proceedings / / edited by Wanlei Zhou and Yi Mu
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (181 pages)
Disciplina 371.33
Collana Lecture Notes in Computer Science
Soggetto topico Computer engineering
Computer networks
Education - Data processing
ISBN 3-030-90785-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Online Learning Methodologies, Trust, and Analysis -- Decentralized M-Learning Platform with Trusted Execution Environment -- 1 Introduction -- 2 Technologies -- 3 Overview -- 4 Implementation -- 5 Evaluation -- 6 Conclusion -- References -- Scaffolding Teacher Learning During Professional Development with Theory-Driven Learning Analytics -- 1 Introduction -- 2 Related Work -- 2.1 Theory-Driven LA -- 2.2 Aiding Non-technical Users in Data Use -- 3 Research Context -- 4 Understanding Teachers' Data Use During PD -- 4.1 Method -- 4.2 Results -- 5 Designing the Dashboard Prototype -- 6 Evaluating the Dashboard Prototype -- 6.1 Method -- 6.2 Results -- 7 Conclusion -- References -- ImPres: An Immersive 3D Presentation Framework for Mixed Reality Enhanced Learning -- 1 Introduction -- 2 Related Work -- 3 3D Presentation Concept -- 4 Implemented Presentation System -- 4.1 System Architecture -- 4.2 2D Editor -- 4.3 3D Editor -- 4.4 Conducting Presentations Using the System -- 5 Evaluation -- 5.1 Paper Prototype -- 5.2 Software Prototype -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Designing a Virtual Learning Environment Based on a Learner Language Corpus -- 1 Introduction -- 2 Corpora and Virtual Learning Environments in Language Learning -- 3 Methods -- 4 Results -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Is This Fake or Credible? A Virtual Learning Companion Supporting the Judgment of Young Learners Facing Social Media Content -- 1 Introduction -- 2 Learning Companion Systems and ITS -- 3 System Environment and Implementation -- 3.1 Conceptual Architecture -- 3.2 PixelFed and Browser Plugin -- 4 Example Scenario -- 4.1 Example Walkthrough -- 4.2 Preliminary User Study -- 5 Conclusion and Outlook -- References -- Online Learning Environment with Tools.
Extending Narrative Serious Games Using Ad-Hoc Mini-games -- 1 Introduction -- 2 Extending the uAdventure Narrative Model Through Ad-Hoc Mini-games -- 3 Pilots of uAdventure and Ad-Hoc Minigames -- 3.1 Pilot: Serious Game for Airport Protocols Training -- 3.2 Developing an Escape Room Game for Promoting Computational Thinking -- 4 Conclusions and Future Work -- References -- Supplemental Mobile Learner Support Through Moodle-Independent Assessment Bots -- 1 Introduction -- 2 Related Work -- 2.1 Technology-Mediated Learning -- 2.2 Assessments in E-learning -- 2.3 Assessment Bots -- 3 Assessment Chatbot for Computer Science Lectures -- 4 Assessment-Handler-Service -- 5 Evaluation -- 5.1 Participants -- 5.2 Materials and Procedure -- 5.3 Results and Discussion -- 6 Limitations and Future Work -- 7 Conclusion -- A Extracting Content of Quizzes From Moodle -- References -- Exploring the Innovative Blockchain-Based Application of Online Learning System in University -- 1 Introduction -- 2 Related Works -- 3 Overview of Blockchain -- 3.1 Concept of Blockchain -- 3.2 Features of Blockchain -- 4 Innovative Design of Blockchain-Based Applications of Online Learning System in University -- 4.1 Create a Community of Education Chain -- 4.2 Protecting the Sharing and Copyright of Online Education Resources -- 4.3 Using Token Rewards as an Incentive Mechanism -- 4.4 Learner-Centered Recording on Learning Behavior and Process of Students -- 4.5 Setting-Up a Fair and Reasonable Learning Evaluation System -- 5 Conclusion -- References -- Experiential E-Learning: A Creative Prospect for Education in the Built Environment? -- 1 The Context and Problem -- 1.1 Module Context -- 1.2 Pedagogy -- 1.3 The Problem -- 2 Methods -- 3 E-learning Tools and Platforms -- 3.1 Tools and Platforms for Online Teaching -- 3.2 Platforms for Grading of Online Assessment -- 4 Results.
4.1 Module Marks -- 4.2 Student Feedback via Qualtrics Survey -- 4.3 Student Feedback from Focus Group Discussion -- 5 Discussion -- 6 Conclusions -- References -- Strengths and Limitations of Using e-Learning for Chinese Learners on Creative Engagement -- 1 Introduction -- 1.1 A New Era in China's Education -- 2 Literature Review -- 2.1 Benefits and Limitations of e-Learning -- 2.2 e-Learning to Develop Students' Higher Order Thinking -- 2.3 Research Gap -- 3 Study Context -- 4 Discussion -- 4.1 Benefits e-Learning in China -- 4.2 Technology Alignment, Integration and Convergence -- 4.3 TECK - A Framework for Student's Knowledge -- 4.4 Limitations of the Study -- 5 Conclusion -- References -- Online Learning Privacy Issues and Special Tools -- Security and Privacy in E-learning -- 1 Introduction -- 2 Main Threats Facing E-learning -- 2.1 Computer Virus Attacks -- 2.2 Data Leakage of E-learning Platforms -- 2.3 Risks of Online Communication -- 2.4 Illegal Invasion -- 3 Countermeasures -- 3.1 Virus Detection and Removal -- 3.2 Solutions of E-learning Data Security -- 3.3 Communication Security Protocol of E-learning -- 3.4 Intrusion Prevention Technologies -- 4 Suggestions -- References -- Digitalization of Firm's Innovation Process - A Bibliometric Analysis -- 1 Introduction and Motivation -- 2 Theoretical Background -- 2.1 Firm's Innovation Process -- 2.2 Digitalization of Business Processes and Innovation Process -- 3 Research Methods -- 3.1 Data Extraction and Scope Definition -- 3.2 Bibliometric Analysis -- 4 Research and Discussion -- 5 Conclusion -- References -- Entrepreneurship Education and E-Learning in the Greater Bay Area of China -- 1 Introduction -- 2 Entrepreneurship in China -- 3 The Greater Bay Area Context -- 4 Entrepreneurship Education -- 5 E-Learning.
6 How E-Learning Techniques Contribute to the Joint Entrepreneurship Education in the Greater Bay Area -- 6.1 Remote Learning -- 6.2 Continue and Shared Learning -- 6.3 Adaptive Learning -- 6.4 Cross-Language Learning -- 7 Conclusion -- References -- Design and Implementation of Learning System Based on T-LSTM -- 1 Introduction -- 2 Related Theories and Research -- 3 Design of T-LSTM -- 4 Implementation of the Learning System -- 5 Conclusion and Prospect -- References -- Situational Awareness of E-learning System Based on Cyber-Attack and Vulnerability -- 1 Introduction -- 2 Background -- 2.1 E-learning -- 2.2 Situational Awareness -- 2.3 Cyber Security and E-learning -- 3 Methodology -- 3.1 E-learning Situation Monitoring and Warning System -- 4 Evaluation -- 5 Conclusion -- References -- Research on Cross-Project Software Defect Prediction Based on Machine Learning -- 1 Introduction -- 2 Software Defect Prediction Research -- 3 Cross-Project Defect Prediction Research -- 4 Conclusion -- References -- Research on Teaching Reform of Digital Media Technology Under the Background of New Engineering Course Construction -- 1 Introduction -- 2 Content and Development of Digital Media Technology -- 3 The Necessity of Training Digital Media Professionals Under the Background of New Engineering -- 4 New Requirements for Talents Training of Digital Media Technology Majors Under the Background of New Engineering -- 5 Teaching Reform Framework of Digital Media Technology Major Under the Background of New Engineering -- 6 Discussion on the Teaching Reform of Digital Media Technology Specialty Under the Background of New Engineering -- 6.1 Discussion on Professional Knowledge Teaching -- 6.2 Outside the Classroom Practice Discussion -- 6.3 The Discussion of Course Contests -- 6.4 Discussion on Professional Training Bases -- 6.5 Discussion of the Mentor Workshop.
6.6 Discussion on Vacation Practice Platform -- 7 Conclusions -- References -- Author Index.
Record Nr. UNISA-996464394303316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in web-based learning - ICWL 2021 : 20th international conference, ICWL 2021, Macau, China, November 13-14, 2021, proceedings / / edited by Wanlei Zhou and Yi Mu
Advances in web-based learning - ICWL 2021 : 20th international conference, ICWL 2021, Macau, China, November 13-14, 2021, proceedings / / edited by Wanlei Zhou and Yi Mu
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (181 pages)
Disciplina 371.33
Collana Lecture Notes in Computer Science
Soggetto topico Computer engineering
Computer networks
Education - Data processing
ISBN 3-030-90785-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Online Learning Methodologies, Trust, and Analysis -- Decentralized M-Learning Platform with Trusted Execution Environment -- 1 Introduction -- 2 Technologies -- 3 Overview -- 4 Implementation -- 5 Evaluation -- 6 Conclusion -- References -- Scaffolding Teacher Learning During Professional Development with Theory-Driven Learning Analytics -- 1 Introduction -- 2 Related Work -- 2.1 Theory-Driven LA -- 2.2 Aiding Non-technical Users in Data Use -- 3 Research Context -- 4 Understanding Teachers' Data Use During PD -- 4.1 Method -- 4.2 Results -- 5 Designing the Dashboard Prototype -- 6 Evaluating the Dashboard Prototype -- 6.1 Method -- 6.2 Results -- 7 Conclusion -- References -- ImPres: An Immersive 3D Presentation Framework for Mixed Reality Enhanced Learning -- 1 Introduction -- 2 Related Work -- 3 3D Presentation Concept -- 4 Implemented Presentation System -- 4.1 System Architecture -- 4.2 2D Editor -- 4.3 3D Editor -- 4.4 Conducting Presentations Using the System -- 5 Evaluation -- 5.1 Paper Prototype -- 5.2 Software Prototype -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Designing a Virtual Learning Environment Based on a Learner Language Corpus -- 1 Introduction -- 2 Corpora and Virtual Learning Environments in Language Learning -- 3 Methods -- 4 Results -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Is This Fake or Credible? A Virtual Learning Companion Supporting the Judgment of Young Learners Facing Social Media Content -- 1 Introduction -- 2 Learning Companion Systems and ITS -- 3 System Environment and Implementation -- 3.1 Conceptual Architecture -- 3.2 PixelFed and Browser Plugin -- 4 Example Scenario -- 4.1 Example Walkthrough -- 4.2 Preliminary User Study -- 5 Conclusion and Outlook -- References -- Online Learning Environment with Tools.
Extending Narrative Serious Games Using Ad-Hoc Mini-games -- 1 Introduction -- 2 Extending the uAdventure Narrative Model Through Ad-Hoc Mini-games -- 3 Pilots of uAdventure and Ad-Hoc Minigames -- 3.1 Pilot: Serious Game for Airport Protocols Training -- 3.2 Developing an Escape Room Game for Promoting Computational Thinking -- 4 Conclusions and Future Work -- References -- Supplemental Mobile Learner Support Through Moodle-Independent Assessment Bots -- 1 Introduction -- 2 Related Work -- 2.1 Technology-Mediated Learning -- 2.2 Assessments in E-learning -- 2.3 Assessment Bots -- 3 Assessment Chatbot for Computer Science Lectures -- 4 Assessment-Handler-Service -- 5 Evaluation -- 5.1 Participants -- 5.2 Materials and Procedure -- 5.3 Results and Discussion -- 6 Limitations and Future Work -- 7 Conclusion -- A Extracting Content of Quizzes From Moodle -- References -- Exploring the Innovative Blockchain-Based Application of Online Learning System in University -- 1 Introduction -- 2 Related Works -- 3 Overview of Blockchain -- 3.1 Concept of Blockchain -- 3.2 Features of Blockchain -- 4 Innovative Design of Blockchain-Based Applications of Online Learning System in University -- 4.1 Create a Community of Education Chain -- 4.2 Protecting the Sharing and Copyright of Online Education Resources -- 4.3 Using Token Rewards as an Incentive Mechanism -- 4.4 Learner-Centered Recording on Learning Behavior and Process of Students -- 4.5 Setting-Up a Fair and Reasonable Learning Evaluation System -- 5 Conclusion -- References -- Experiential E-Learning: A Creative Prospect for Education in the Built Environment? -- 1 The Context and Problem -- 1.1 Module Context -- 1.2 Pedagogy -- 1.3 The Problem -- 2 Methods -- 3 E-learning Tools and Platforms -- 3.1 Tools and Platforms for Online Teaching -- 3.2 Platforms for Grading of Online Assessment -- 4 Results.
4.1 Module Marks -- 4.2 Student Feedback via Qualtrics Survey -- 4.3 Student Feedback from Focus Group Discussion -- 5 Discussion -- 6 Conclusions -- References -- Strengths and Limitations of Using e-Learning for Chinese Learners on Creative Engagement -- 1 Introduction -- 1.1 A New Era in China's Education -- 2 Literature Review -- 2.1 Benefits and Limitations of e-Learning -- 2.2 e-Learning to Develop Students' Higher Order Thinking -- 2.3 Research Gap -- 3 Study Context -- 4 Discussion -- 4.1 Benefits e-Learning in China -- 4.2 Technology Alignment, Integration and Convergence -- 4.3 TECK - A Framework for Student's Knowledge -- 4.4 Limitations of the Study -- 5 Conclusion -- References -- Online Learning Privacy Issues and Special Tools -- Security and Privacy in E-learning -- 1 Introduction -- 2 Main Threats Facing E-learning -- 2.1 Computer Virus Attacks -- 2.2 Data Leakage of E-learning Platforms -- 2.3 Risks of Online Communication -- 2.4 Illegal Invasion -- 3 Countermeasures -- 3.1 Virus Detection and Removal -- 3.2 Solutions of E-learning Data Security -- 3.3 Communication Security Protocol of E-learning -- 3.4 Intrusion Prevention Technologies -- 4 Suggestions -- References -- Digitalization of Firm's Innovation Process - A Bibliometric Analysis -- 1 Introduction and Motivation -- 2 Theoretical Background -- 2.1 Firm's Innovation Process -- 2.2 Digitalization of Business Processes and Innovation Process -- 3 Research Methods -- 3.1 Data Extraction and Scope Definition -- 3.2 Bibliometric Analysis -- 4 Research and Discussion -- 5 Conclusion -- References -- Entrepreneurship Education and E-Learning in the Greater Bay Area of China -- 1 Introduction -- 2 Entrepreneurship in China -- 3 The Greater Bay Area Context -- 4 Entrepreneurship Education -- 5 E-Learning.
6 How E-Learning Techniques Contribute to the Joint Entrepreneurship Education in the Greater Bay Area -- 6.1 Remote Learning -- 6.2 Continue and Shared Learning -- 6.3 Adaptive Learning -- 6.4 Cross-Language Learning -- 7 Conclusion -- References -- Design and Implementation of Learning System Based on T-LSTM -- 1 Introduction -- 2 Related Theories and Research -- 3 Design of T-LSTM -- 4 Implementation of the Learning System -- 5 Conclusion and Prospect -- References -- Situational Awareness of E-learning System Based on Cyber-Attack and Vulnerability -- 1 Introduction -- 2 Background -- 2.1 E-learning -- 2.2 Situational Awareness -- 2.3 Cyber Security and E-learning -- 3 Methodology -- 3.1 E-learning Situation Monitoring and Warning System -- 4 Evaluation -- 5 Conclusion -- References -- Research on Cross-Project Software Defect Prediction Based on Machine Learning -- 1 Introduction -- 2 Software Defect Prediction Research -- 3 Cross-Project Defect Prediction Research -- 4 Conclusion -- References -- Research on Teaching Reform of Digital Media Technology Under the Background of New Engineering Course Construction -- 1 Introduction -- 2 Content and Development of Digital Media Technology -- 3 The Necessity of Training Digital Media Professionals Under the Background of New Engineering -- 4 New Requirements for Talents Training of Digital Media Technology Majors Under the Background of New Engineering -- 5 Teaching Reform Framework of Digital Media Technology Major Under the Background of New Engineering -- 6 Discussion on the Teaching Reform of Digital Media Technology Specialty Under the Background of New Engineering -- 6.1 Discussion on Professional Knowledge Teaching -- 6.2 Outside the Classroom Practice Discussion -- 6.3 The Discussion of Course Contests -- 6.4 Discussion on Professional Training Bases -- 6.5 Discussion of the Mentor Workshop.
6.6 Discussion on Vacation Practice Platform -- 7 Conclusions -- References -- Author Index.
Record Nr. UNINA-9910508436903321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Advances in Web-Based Learning – ICWL 2019 : 18th International Conference, Magdeburg, Germany, September 23–25, 2019, Proceedings / / edited by Michael A. Herzog, Zuzana Kubincová, Peng Han, Marco Temperini
Advances in Web-Based Learning – ICWL 2019 : 18th International Conference, Magdeburg, Germany, September 23–25, 2019, Proceedings / / edited by Michael A. Herzog, Zuzana Kubincová, Peng Han, Marco Temperini
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIV, 358 p. 74 illus., 47 illus. in color.)
Disciplina 374.26
371.33
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Computer communication systems
Artificial intelligence
Computers
Application software
Special purpose computers
Computers and Education
Computer Communication Networks
Artificial Intelligence
Information Systems and Communication Service
Computer Appl. in Social and Behavioral Sciences
Special Purpose and Application-Based Systems
ISBN 3-030-35758-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Semantic Web for E-Learning -- Timing the Adaptive Learning Process with Events Ontology -- Ontology-based Modelling for Cyber Security E-Learning and Training -- Retrieval of educational resources from the Web: a comparison between Google and online educational repositories -- Designing a User-Friendly Educational Game for Older Adults -- Learning Analytics -- Be Constructive: Learning Computational Thinking Using ScratchTM Online Community -- What can Interaction Sequences Tell us about Collaboration Quality in Small Learning Groups -- An architecture and data model to process multimodal evidence of learning -- Cheating Detection Method Based on Improved Cognitive Diagnosis Model -- Measuring Students' Stress with Mood Sensors: First Findings -- Measuring Similarity to Observe Learners' Syntactic Awareness in Web-Based Writing Environments -- Cross-Cultural Reflections of Tertiary Students on ICT-Supported Innovations -- Computer Supported Collaborative Learning -- The characteristics of tutor blogging predicting student reflection in blogs -- A Collaborative Learning Grouping Strategy with Early Warning Function Based on Complementarity Degree -- Does group size affect students' inquiry and collaboration in using computer-based asymmetric collaborative simulations -- Towards the design and deployment of an item bank: An analysis of the requirements elicited -- Assessment and Pedagogical Issues -- Self-Regulatory Strategies of Students Enrolled in a Distance and Online Education Program in University -- Visualising and Re-using Innovative Pedagogical Scenarios -- Automated Grading Of Short Text Answers: Preliminary Results In A Course Of Health Informatics -- E-learning Platforms and Tools -- Audience Response Systems Reimagined -- ULearn: Personalized Medical Learning on the Web for Patient Empowerment -- Visualizing Search History in Web Learning -- Promoting Inclusion in Vocational Education and Training programs using Open Educational Resources -- SALMON: Sharing, Annotating and Linking Learning Materials Online -- WEBLORS - a Personalized Web-Based Recommender System -- Automatic Topic Labeling for Facilitating Interpretability of Online Learning Materials -- Forward-Looking Activities Supporting Technological Planning of AI-Based Learning Platforms -- Mobile Learning -- Analyzing Integrated Learning Scenarios for Outdoor Settings -- Possibilities of Blended Learning to Develop Orientation and Navigation Skills of Tourism Management Students -- Juniorstudium - Study Digital while Going to School -- An Overview of Learning Design and Analytics in Mobile and Ubiquitous Learning -- Poster papers -- Evaluating Image Training Systems for Medical Students -- Domain-Specific Extensions for an E-Assessment System -- Designing a Mobile-Assisted English Reading Class for College Students -- Design of MicroLearning course of dynamic web pages' basics in LMS with interactive code testing units -- Design considerations for a mobile sensor-based learning companion -- Exploring the Fully Online Learning Community Model: Comparing Digital Technology Competence and Observed Performance on PBL Tasks -- On the Development of a Model to Prevent Failures, built from Interactions with Moodle.
Record Nr. UNINA-9910357850603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Adventures in authentic learning : 21 step-by-step projects from an Edtech coach / / Kristin Harrington
Adventures in authentic learning : 21 step-by-step projects from an Edtech coach / / Kristin Harrington
Autore Harrington Kristin
Pubbl/distr/stampa Portland, Oregon : , : International Society for Technology in Education, , [2020]
Descrizione fisica 1 online resource (192 pages)
Disciplina 371.33
Soggetto topico Educational technology - Computer-assisted instruction
Teaching teams
Experiential learning
ISBN 1-56484-878-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910794208403321
Harrington Kristin  
Portland, Oregon : , : International Society for Technology in Education, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Adventures in authentic learning : 21 step-by-step projects from an Edtech coach / / Kristin Harrington
Adventures in authentic learning : 21 step-by-step projects from an Edtech coach / / Kristin Harrington
Autore Harrington Kristin
Pubbl/distr/stampa Portland, Oregon : , : International Society for Technology in Education, , [2020]
Descrizione fisica 1 online resource (192 pages)
Disciplina 371.33
Soggetto topico Educational technology - Computer-assisted instruction
Teaching teams
Experiential learning
ISBN 1-56484-878-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910810985603321
Harrington Kristin  
Portland, Oregon : , : International Society for Technology in Education, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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