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365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
Autore Peragine John N., Jr.
Edizione [Revised Second edition.]
Pubbl/distr/stampa Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Descrizione fisica 1 online resource (316 pages) : illustrations
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Interpersonal communication
Communication in organizations
Soggetto genere / forma Electronic books.
ISBN 1-62023-083-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910466356703321
Peragine John N., Jr.  
Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
Autore Peragine John N., Jr.
Edizione [Revised Second edition.]
Pubbl/distr/stampa Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Descrizione fisica 1 online resource (316 pages) : illustrations
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Interpersonal communication
Communication in organizations
ISBN 1-62023-083-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910792547903321
Peragine John N., Jr.  
Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
Autore Peragine John N., Jr.
Edizione [Revised Second edition.]
Pubbl/distr/stampa Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Descrizione fisica 1 online resource (316 pages) : illustrations
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Interpersonal communication
Communication in organizations
ISBN 1-62023-083-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910828967103321
Peragine John N., Jr.  
Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
50 digital team-building games [[electronic resource] ] : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
50 digital team-building games [[electronic resource] ] : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
Autore Chen John <1967->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2012
Descrizione fisica 1 online resource (236 p.)
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Social groups
Treball en equip
Grups socials
Soggetto genere / forma Llibres electrònics
ISBN 1-118-24031-6
1-119-20326-0
1-280-58878-0
9786613618610
1-118-22737-9
Classificazione BUS041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More; Contents; 50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief
Digital Team-Building Games Checklist-PIPEAcknowledgments; How Twitter Made This Book Happen; Introduction to 50 Digital Team-Building Games; Why Should You Buy This Book?; Where the Games Come From; The Education of a Digital Team Builder; Chapter 1: Icebreakers; Me in 140 Characters or Less-Twitter Hypernetworking; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Alpha Names-Learn Names While Learning Team Process; Goals; Game Summary; Setup; Instructions to the Audience; Power Tip; Debrief; Variations; Case Study
Where in the World Whiteboarding-Draw Who You Are and Where You're FromGoals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Photo Booth-iPad 2 or Photo-Based Networking; Goals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Pinterest-Pin Pictures and Websites for a Common Topic; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Debrief; Case Study; Chapter 2: Communication/Games for Speakers; Texting Q&A-Asking Anonymous Questions Via Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips
DebriefCase Study; Raising Hands-Have You Ever . . . ?; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Polling-Team Consensus by Technology; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Case Study; TwitterStorm-Crowdsourcing Goodness; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Power Tips; Debrief; Case Study; Twitter Tools to Track Tweets:; A Good Overall How-To Guide for Twitter Chats; Current List of More than 500 Twitter Chats Happening Weekly
Go Ahead, Caller-Improving Teleconference Skills with a Game ShowGoals; Game Summary; Setup; Instructions to the Audience; Power Tips; Variations; Case Study; Model Citizen-Testing Communication Assumptions by Building a Model They Can't See; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Backchannel-Instant Feedback by Group Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Case Study; Team Pecha Kucha (peh-chak-cha-)Team Presentation with 20 Slides for 20 Seconds Each; Goals; Game Summary; Setup
Instructions to the Audience
Record Nr. UNINA-9910141263403321
Chen John <1967->  
Hoboken, N.J., : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
50 digital team-building games [[electronic resource] ] : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
50 digital team-building games [[electronic resource] ] : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
Autore Chen John <1967->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2012
Descrizione fisica 1 online resource (236 p.)
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Social groups
Treball en equip
Grups socials
Soggetto genere / forma Llibres electrònics
ISBN 1-118-24031-6
1-119-20326-0
1-280-58878-0
9786613618610
1-118-22737-9
Classificazione BUS041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More; Contents; 50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief
Digital Team-Building Games Checklist-PIPEAcknowledgments; How Twitter Made This Book Happen; Introduction to 50 Digital Team-Building Games; Why Should You Buy This Book?; Where the Games Come From; The Education of a Digital Team Builder; Chapter 1: Icebreakers; Me in 140 Characters or Less-Twitter Hypernetworking; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Alpha Names-Learn Names While Learning Team Process; Goals; Game Summary; Setup; Instructions to the Audience; Power Tip; Debrief; Variations; Case Study
Where in the World Whiteboarding-Draw Who You Are and Where You're FromGoals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Photo Booth-iPad 2 or Photo-Based Networking; Goals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Pinterest-Pin Pictures and Websites for a Common Topic; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Debrief; Case Study; Chapter 2: Communication/Games for Speakers; Texting Q&A-Asking Anonymous Questions Via Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips
DebriefCase Study; Raising Hands-Have You Ever . . . ?; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Polling-Team Consensus by Technology; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Case Study; TwitterStorm-Crowdsourcing Goodness; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Power Tips; Debrief; Case Study; Twitter Tools to Track Tweets:; A Good Overall How-To Guide for Twitter Chats; Current List of More than 500 Twitter Chats Happening Weekly
Go Ahead, Caller-Improving Teleconference Skills with a Game ShowGoals; Game Summary; Setup; Instructions to the Audience; Power Tips; Variations; Case Study; Model Citizen-Testing Communication Assumptions by Building a Model They Can't See; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Backchannel-Instant Feedback by Group Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Case Study; Team Pecha Kucha (peh-chak-cha-)Team Presentation with 20 Slides for 20 Seconds Each; Goals; Game Summary; Setup
Instructions to the Audience
Record Nr. UNINA-9910829088203321
Chen John <1967->  
Hoboken, N.J., : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The adventures of team fantastic [[electronic resource] ] : a practical guide for team leaders and members / / Glenn L. Hallam
The adventures of team fantastic [[electronic resource] ] : a practical guide for team leaders and members / / Glenn L. Hallam
Autore Hallam Glenn L
Pubbl/distr/stampa Greensboro, N.C., : Center for Creative Leadership, c1996
Descrizione fisica x, 75 p. : ill
Disciplina 658.4/02
Soggetto topico Communication in management
Executive ability
Teams in the workplace
Soggetto genere / forma Electronic books.
ISBN 1-281-00162-7
9786611001629
1-932973-41-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910455227403321
Hallam Glenn L  
Greensboro, N.C., : Center for Creative Leadership, c1996
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The adventures of team fantastic [[electronic resource] ] : a practical guide for team leaders and members / / Glenn L. Hallam
The adventures of team fantastic [[electronic resource] ] : a practical guide for team leaders and members / / Glenn L. Hallam
Autore Hallam Glenn L
Edizione [1st ed.]
Pubbl/distr/stampa Greensboro, N.C., : Center for Creative Leadership, c1996
Descrizione fisica x, 75 p. : ill
Disciplina 658.4/02
Soggetto topico Communication in management
Executive ability
Teams in the workplace
ISBN 1-281-00162-7
9786611001629
1-932973-41-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Introduction -- Managing the Time Crunch -- Handling the Information Load -- Exploring Team Tools -- Building Organizational Support -- Building and Utilizing Skills -- Building Commitment -- Clarifying the Mission -- Coordinating the Team -- Managing Conflict -- Clarifying Personal Goals -- Empowering Yourself and Teammates -- Reviewing the Past -- Becoming More Innovative -- Giving and Receiving Feedback -- Rewarding Performance -- Leading the Team -- Enjoying the Team Experience -- Focusing on Performance -- Turning Ideas Into Action.
Record Nr. UNISA-996216101103316
Hallam Glenn L  
Greensboro, N.C., : Center for Creative Leadership, c1996
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
The adventures of team fantastic [[electronic resource] ] : a practical guide for team leaders and members / / Glenn L. Hallam
The adventures of team fantastic [[electronic resource] ] : a practical guide for team leaders and members / / Glenn L. Hallam
Autore Hallam Glenn L
Edizione [1st ed.]
Pubbl/distr/stampa Greensboro, N.C., : Center for Creative Leadership, c1996
Descrizione fisica x, 75 p. : ill
Disciplina 658.4/02
Soggetto topico Communication in management
Executive ability
Teams in the workplace
ISBN 1-281-00162-7
9786611001629
1-932973-41-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Introduction -- Managing the Time Crunch -- Handling the Information Load -- Exploring Team Tools -- Building Organizational Support -- Building and Utilizing Skills -- Building Commitment -- Clarifying the Mission -- Coordinating the Team -- Managing Conflict -- Clarifying Personal Goals -- Empowering Yourself and Teammates -- Reviewing the Past -- Becoming More Innovative -- Giving and Receiving Feedback -- Rewarding Performance -- Leading the Team -- Enjoying the Team Experience -- Focusing on Performance -- Turning Ideas Into Action.
Record Nr. UNINA-9910660746003321
Hallam Glenn L  
Greensboro, N.C., : Center for Creative Leadership, c1996
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Autore Saddington Peter <1982->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, c2013
Descrizione fisica 1 online resource (115 p.)
Disciplina 005.1
Soggetto topico Agile software development
Software engineering
New products
Production management
Teams in the workplace
Workflow
Soggetto genere / forma Electronic books.
ISBN 1-118-46179-7
1-283-85155-5
1-118-46177-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; About the Author; Preface; Acknowledgments; Introduction: Team Tribes: A Story; Characters; Definitions; Meetings; Chapter 1: Servant Leadership; Chapter 2: What the Business Wants from You-Managing Requirements; Chapter 3: Your Agile Team; Chapter 4: The High-Performance Team; Chapter 5: Everyone around the Campfire; Chapter 6: Daily Stand-Up, or Daily Scrum; Chapter 7: Introducing the Product Owner, or Value Driver; Chapter 8: Discoveries from the Product Backlog; Chapter 9: The Sprint Backlog and Release Planning; Chapter 10: Sprint Planning Meeting
Chapter 11: User Stories and EstimationChapter 12: Timeboxed Sprints (Iterations) and the Meaning of Done; Chapter 13: Tracking Flow and Information Radiators; Chapter 14: Demonstration of the Product; Chapter 15: The Retrospective; Chapter 16: Wash, Rinse, Repeat, Win!; Chapter 17: Team and Business Cultural Dynamics-Team ScienceTM; Example Case; Chapter 18: Scrum of Scrums; Example Case; Chapter 19: Thirty-Second Scrum Elevator Pitch; Example Case; chapter 20: Understanding Requirements; Example Case; Chapter 21: Paired Programming-Team Kaizen; Example Case
Chapter 22: Measuring a Working ProductExample Case; Chapter 23: Technical Debt Is a Progress Killer!; Example Case; Chapter 24: Oh Kanban!; Example Case; Chapter 25: Personal Kaizen-More on Servant Leadership; Chapter 26: Team Kaizen-Practicing Agile; Chapter 27: Product Kaizen-The Value Driver for Your Product; Chapter 28: Cultural Kaizen-Leadership in Dynamic Team Cultures; Chapter 29: Conclusion; Index
Record Nr. UNINA-9910462972203321
Saddington Peter <1982->  
Hoboken, N.J., : John Wiley & Sons, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Autore Saddington Peter <1982->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, c2013
Descrizione fisica 1 online resource (115 p.)
Disciplina 005.1
Soggetto topico Agile software development
Software engineering
New products
Production management
Teams in the workplace
Workflow
ISBN 1-118-46179-7
1-283-85155-5
1-118-46177-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; About the Author; Preface; Acknowledgments; Introduction: Team Tribes: A Story; Characters; Definitions; Meetings; Chapter 1: Servant Leadership; Chapter 2: What the Business Wants from You-Managing Requirements; Chapter 3: Your Agile Team; Chapter 4: The High-Performance Team; Chapter 5: Everyone around the Campfire; Chapter 6: Daily Stand-Up, or Daily Scrum; Chapter 7: Introducing the Product Owner, or Value Driver; Chapter 8: Discoveries from the Product Backlog; Chapter 9: The Sprint Backlog and Release Planning; Chapter 10: Sprint Planning Meeting
Chapter 11: User Stories and EstimationChapter 12: Timeboxed Sprints (Iterations) and the Meaning of Done; Chapter 13: Tracking Flow and Information Radiators; Chapter 14: Demonstration of the Product; Chapter 15: The Retrospective; Chapter 16: Wash, Rinse, Repeat, Win!; Chapter 17: Team and Business Cultural Dynamics-Team ScienceTM; Example Case; Chapter 18: Scrum of Scrums; Example Case; Chapter 19: Thirty-Second Scrum Elevator Pitch; Example Case; chapter 20: Understanding Requirements; Example Case; Chapter 21: Paired Programming-Team Kaizen; Example Case
Chapter 22: Measuring a Working ProductExample Case; Chapter 23: Technical Debt Is a Progress Killer!; Example Case; Chapter 24: Oh Kanban!; Example Case; Chapter 25: Personal Kaizen-More on Servant Leadership; Chapter 26: Team Kaizen-Practicing Agile; Chapter 27: Product Kaizen-The Value Driver for Your Product; Chapter 28: Cultural Kaizen-Leadership in Dynamic Team Cultures; Chapter 29: Conclusion; Index
Record Nr. UNINA-9910786438403321
Saddington Peter <1982->  
Hoboken, N.J., : John Wiley & Sons, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui