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Autore: | Banks John |
Titolo: | Co-creating Videogames / / John Banks |
Pubblicazione: | London : , : Bloomsbury, , 2014] |
Descrizione fisica: | 1 online resource (333 pages) : digital, HTML file(s) |
Disciplina: | 794.8 |
Soggetto topico: | Video games - Design |
Video games - Authorship | |
Note generali: | Description based upon print version of record and e-publication (viewed on June 4, 2019). |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | Introduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright). |
Sommario/riassunto: | "Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."--Bloomsbury Publishing. |
Titolo autorizzato: | Co-creating Videogames |
ISBN: | 9781472544353 |
1472544358 | |
9781849666640 | |
1849666644 | |
9781849666657 | |
1849666652 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910141610303321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |