LEADER 02926nam 22006971 450 001 9910141610303321 005 20250108204442.0 010 $a9781472544353 010 $a1472544358 010 $a9781849666640 010 $a1849666644 010 $a9781849666657 010 $a1849666652 024 7 $a10.5040/9781472544353 035 $a(CKB)2670000000353707 035 $a(EBL)1183067 035 $a(OCoLC)843187623 035 $a(SSID)ssj0000913217 035 $a(PQKBManifestationID)11480837 035 $a(PQKBTitleCode)TC0000913217 035 $a(PQKBWorkID)11012348 035 $a(PQKB)10443281 035 $a(MiAaPQ)EBC1183067 035 $a(WaSeSS)IndRDA00056527 035 $a(MiAaPQ)EBC6159489 035 $a(OCoLC)1034622318 035 $a(UkLoBP)bpp09257328 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/92679 035 $a(MiAaPQ)EBC1183072 035 $a(UkLoBP)BP9781472544353BC 035 $a(EXLCZ)992670000000353707 100 $a20140929d2014 uy 0 101 0 $aeng 135 $aurmn#---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCo-creating Videogames /$fJohn Banks 210 1$aLondon :$cBloomsbury,$d2014] 215 $a1 online resource (333 pages) $cdigital, HTML file(s) 300 $aDescription based upon print version of record and e-publication (viewed on June 4, 2019). 311 08$a9781474268424 311 08$a1474268420 311 08$a9781849664967 311 08$a184966496X 320 $aIncludes bibliographical references and index. 327 $aIntroduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright). 330 $a"Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."--Bloomsbury Publishing. 606 $aVideo games$xDesign 606 $aVideo games$xAuthorship 615 0$aVideo games$xDesign. 615 0$aVideo games$xAuthorship. 676 $a794.8 700 $aBanks$b John$04236 801 0$bUtOrBLW 801 1$bUtOrBLW 801 2$bUkLoBP 906 $aBOOK 912 $a9910141610303321 996 $aCo-creating Videogames$91954169 997 $aUNINA