02926nam 22006971 450 991014161030332120250108204442.097814725443531472544358978184966664018496666449781849666657184966665210.5040/9781472544353(CKB)2670000000353707(EBL)1183067(OCoLC)843187623(SSID)ssj0000913217(PQKBManifestationID)11480837(PQKBTitleCode)TC0000913217(PQKBWorkID)11012348(PQKB)10443281(MiAaPQ)EBC1183067(WaSeSS)IndRDA00056527(MiAaPQ)EBC6159489(OCoLC)1034622318(UkLoBP)bpp09257328(oapen)https://directory.doabooks.org/handle/20.500.12854/92679(MiAaPQ)EBC1183072(UkLoBP)BP9781472544353BC(EXLCZ)99267000000035370720140929d2014 uy 0engurmn#---|||||txtrdacontentcrdamediacrrdacarrierCo-creating Videogames /John BanksLondon :Bloomsbury,2014]1 online resource (333 pages) digital, HTML file(s)Description based upon print version of record and e-publication (viewed on June 4, 2019).9781474268424 1474268420 9781849664967 184966496X Includes bibliographical references and index.Introduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright)."Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."--Bloomsbury Publishing.Video gamesDesignVideo gamesAuthorshipVideo gamesDesign.Video gamesAuthorship.794.8Banks John4236UtOrBLWUtOrBLWUkLoBPBOOK9910141610303321Co-creating Videogames1954169UNINA