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Record Nr. |
UNINA9910141610303321 |
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Autore |
Banks John |
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Titolo |
Co-creating Videogames / / John Banks |
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Pubbl/distr/stampa |
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London : , : Bloomsbury, , 2014] |
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ISBN |
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9781472544353 |
1472544358 |
9781849666640 |
1849666644 |
9781849666657 |
1849666652 |
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Descrizione fisica |
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1 online resource (333 pages) : digital, HTML file(s) |
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Disciplina |
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Soggetti |
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Video games - Design |
Video games - Authorship |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record and e-publication (viewed on June 4, 2019). |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Introduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright). |
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Sommario/riassunto |
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"Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."--Bloomsbury Publishing. |
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