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| Autore: |
Banissi Ebad
|
| Titolo: |
Computer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004
|
| Pubblicazione: | [Place of publication not identified], : IEEE Computer Society Press, 2004 |
| Descrizione fisica: | 1 online resource (xiii, 276 pages) : illustrations |
| Disciplina: | 006.6 |
| Soggetto topico: | Computer graphics |
| Computer vision | |
| Altri autori: |
BanissiE (Ebad)
PiahAbd. Rahni Mt
SarfrazMuhammad
|
| Note generali: | Bibliographic Level Mode of Issuance: Monograph |
| Sommario/riassunto: | Many researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look. |
| Titolo autorizzato: | Computer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004 ![]() |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910872522803321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |