02584oam 2200481zu 450 991087252280332120241212215251.010.1109/CGIV.2004(CKB)1000000000021852(SSID)ssj0000558088(PQKBManifestationID)12224925(PQKBTitleCode)TC0000558088(PQKBWorkID)10556668(PQKB)11711529(NjHacI)991000000000021852(EXLCZ)99100000000002185220160829d2004 uy engur|||||||||||txtccrComputer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004[Place of publication not identified]IEEE Computer Society Press20041 online resource (xiii, 276 pages) illustrationsBibliographic Level Mode of Issuance: Monograph9780769521787 0769521789 Many researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.Computer graphicsCongressesComputer visionCongressesComputer graphicsComputer vision006.6Banissi Ebad1235648Banissi E(Ebad)1235648Piah Abd. Rahni Mt1235649Sarfraz Muhammad477302PQKBPROCEEDING9910872522803321Computer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 20042869737UNINA