LEADER 02584oam 2200481zu 450 001 9910872522803321 005 20241212215251.0 024 7 $a10.1109/CGIV.2004 035 $a(CKB)1000000000021852 035 $a(SSID)ssj0000558088 035 $a(PQKBManifestationID)12224925 035 $a(PQKBTitleCode)TC0000558088 035 $a(PQKBWorkID)10556668 035 $a(PQKB)11711529 035 $a(NjHacI)991000000000021852 035 $a(EXLCZ)991000000000021852 100 $a20160829d2004 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aComputer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004 210 31$a[Place of publication not identified]$cIEEE Computer Society Press$d2004 215 $a1 online resource (xiii, 276 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780769521787 311 08$a0769521789 330 $aMany researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look. 606 $aComputer graphics$vCongresses 606 $aComputer vision$vCongresses 615 0$aComputer graphics 615 0$aComputer vision 676 $a006.6 700 $aBanissi$b Ebad$01235648 701 $aBanissi$b E$g(Ebad)$01235648 701 $aPiah$b Abd. Rahni Mt$01235649 701 $aSarfraz$b Muhammad$0477302 801 0$bPQKB 906 $aPROCEEDING 912 $a9910872522803321 996 $aComputer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004$92869737 997 $aUNINA