1.

Record Nr.

UNINA9910716710003321

Titolo

Human rights at home : implications for U.S. leadership : hearing before the Commission on Security and Cooperation in Europe, One Hundred Sixteenth Congress, second session, July 2, 2020

Pubbl/distr/stampa

Washington : , : U.S. Government Publishing Office, , 2021

Descrizione fisica

1 online resource (iii, 37 pages)

Soggetti

Human rights - United States

Race discrimination - United States

Discrimination in criminal justice administration - United States

Judicial discretion - United States

Black people - United States

Blacks

Discrimination in criminal justice administration

Human rights

Judicial discretion

Race discrimination

Legislative hearings.

United States

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Access ID (govinfo): CHRG-116jhrg40782.

"CSCE 116-2-6."



2.

Record Nr.

UNINA9910872522803321

Autore

Banissi Ebad

Titolo

Computer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004

Pubbl/distr/stampa

[Place of publication not identified], : IEEE Computer Society Press, 2004

Descrizione fisica

1 online resource (xiii, 276 pages) : illustrations

Altri autori (Persone)

BanissiE (Ebad)

PiahAbd. Rahni Mt

SarfrazMuhammad

Disciplina

006.6

Soggetti

Computer graphics

Computer vision

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Sommario/riassunto

Many researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.