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[null,"1.","Record Nr.",null,"UNINA9910872522803321"]
[null,null,"Autore",null,"Banissi Ebad"]
[null,null,"Titolo",null,"Computer Graphics, Imaging and Visualization (CGiV04): Proceedings, International Conference, Penang, Malaysia, 2004"]
[null,null,"Pubbl/distr/stampa",null,"[Place of publication not identified], : IEEE Computer Society Press, 2004"]
[null,null,"Descrizione fisica",null,"1 online resource (xiii, 276 pages) : illustrations"]
[null,null,"Disciplina",null,"006.6"]
[null,null,"Soggetti",null,"Computer graphics"]
[{"$nulls":4},"Computer vision"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Sommario/riassunto","Many researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look."]