Autore |
Deitel Paul
|
Edizione | [Second, global edition.] |
Pubbl/distr/stampa |
Boston : , : Pearson, , [2015]
|
Descrizione fisica |
1 online resource (736 pages) : illustrations
|
Disciplina |
005.3
|
Collana |
How to program
|
Soggetto topico |
Application software - Development
|
ISBN |
0-273-79387-X
|
Formato |
Materiale a stampa |
Livello bibliografico |
Monografia |
Lingua di pubblicazione |
eng
|
Nota di contenuto |
Cover -- Title -- Copyright -- Contents -- Preface -- Before You Begin -- 1 Introduction to Android -- 1.1 Introduction -- 1.2 Android-The World's Leading Mobile Operating System -- 1.3 Android Features -- 1.4 Android Operating System -- 1.4.1 Android 2.2 (Froyo) -- 1.4.2 Android 2.3 (Gingerbread) -- 1.4.3 Android 3.0 through 3.2 (Honeycomb) -- 1.4.4 Android 4.0 through 4.0.4 (Ice Cream Sandwich) -- 1.4.5 Android 4.1-4.3 (Jelly Bean) -- 1.4.6 Android 4.4 (KitKat) -- 1.5 Downloading Apps from Google Play -- 1.6 Packages -- 1.7 Android Software Development Kit (SDK) -- 1.8 Object-Oriented Programming: A Quick Refresher -- 1.8.1 The Automobile as an Object -- 1.8.2 Methods and Classes -- 1.8.3 Instantiation -- 1.8.4 Reuse -- 1.8.5 Messages and Method Calls -- 1.8.6 Attributes and Instance Variables -- 1.8.7 Encapsulation -- 1.8.8 Inheritance -- 1.8.9 Object-Oriented Analysis and Design (OOAD) -- 1.9 Test-Driving the Doodlz App in an Android Virtual Device (AVD) -- 1.9.1 Running the Doodlz App in the Nexus 4 Smartphone AVD -- 1.9.2 Running the Doodlz App in a Tablet AVD -- 1.9.3 Running the Doodlz App on an Android Device -- 1.10 Building Great Android Apps -- 1.11 Android Development Resources -- 1.12 Wrap-Up -- 2 Welcome App -- 2.1 Introduction -- 2.2 Technologies Overview -- 2.2.1 Android Developer Tools IDE -- 2.2.2 TextViews and ImageViews -- 2.2.3 App Resources -- 2.2.4 Accessibility -- 2.2.5 Internationalization -- 2.3 Creating an App -- 2.3.1 Launching the Android Developer Tools IDE -- 2.3.2 Creating a New Project -- 2.3.3 New Android Application Dialog -- 2.3.4 Configure Project Step -- 2.3.5 Configure Launcher Icon Step -- 2.3.6 Create Activity Step -- 2.3.7 Blank Activity Step -- 2.4 Android Developer Tools Window -- 2.4.1 Package Explorer Window -- 2.4.2 Editor Windows -- 2.4.3 Outline Window -- 2.4.4 App Resource Files.
2.4.5 Graphical Layout Editor -- 2.4.6 The Default GUI -- 2.5 Building the App's GUI with the Graphical Layout Editor -- 2.5.1 Adding Images to the Project -- 2.5.2 Changing the Id Property of the RelativeLayout and the TextView -- 2.5.3 Configuring the TextView -- 2.5.4 Adding ImageViews to Display the Images -- 2.6 Running the Welcome App -- 2.7 Making Your App Accessible -- 2.8 Internationalizing Your App -- 2.9 Wrap-Up -- 3 Tip Calculator App -- 3.1 Introduction -- 3.2 Test-Driving the Tip Calculator App -- 3.3 Technologies Overview -- 3.3.1 Class Activity -- 3.3.2 Activity Lifecycle Methods -- 3.3.3 Arranging Views with LinearLayout and GridLayout -- 3.3.4 Creating and Customizing the GUI with the Graphical Layout Editor and the Outline and Properties Windows -- 3.3.5 Formatting Numbers as Locale-Specific Currency and Percentage Strings -- 3.3.6 Implementing Interface TextWatcher for Handling EditText Text Changes -- 3.3.7 Implementing Interface OnSeekBarChangeListener for Handling SeekBar Thumb Position Changes -- 3.3.8 AndroidManifest.xml -- 3.4 Building the App's GUI -- 3.4.1 GridLayout Introduction -- 3.4.2 Creating the TipCalculator Project -- 3.4.3 Changing to a GridLayout -- 3.4.4 Adding the TextViews, EditText, SeekBar and LinearLayouts -- 3.4.5 Customizing the Views to Complete the Design -- 3.5 Adding Functionality to the App -- 3.6 AndroidManifest.xml -- 3.7 Wrap-Up -- 4 Twitter® Searches App -- 4.1 Introduction -- 4.2 Test-Driving the App -- 4.2.1 Importing the App and Running It -- 4.2.2 Adding a Favorite Search -- 4.2.3 Viewing Twitter Search Results -- 4.2.4 Editing a Search -- 4.2.5 Sharing a Search -- 4.2.6 Deleting a Search -- 4.2.7 Scrolling Through Saved Searches -- 4.3 Technologies Overview -- 4.3.1 ListView -- 4.3.2 ListActivity -- 4.3.3 Customizing a ListActivity's Layout -- 4.3.4 ImageButton -- 4.3.5 SharedPreferences.
4.3.6 Intents for Launching Other Activities -- 4.3.7 AlertDialog -- 4.3.8 AndroidManifest.xml -- 4.4 Building the App's GUI -- 4.4.1 Creating the Project -- 4.4.2 activity_main.xml Overview -- 4.4.3 Adding the GridLayout and Components -- 4.4.4 Graphical Layout Editor Toolbar -- 4.4.5 ListView Item's Layout: list_item.xml -- 4.5 Building the MainActivity Class -- 4.5.1 package and import Statements -- 4.5.2 Extending ListActivity -- 4.5.3 Fields of Class MainActivity -- 4.5.4 Overriding Activity Method onCreate -- 4.5.5 Anonymous Inner Class That Implements the saveButton's OnClickListener to Save a New or Updated Search -- 4.5.6 addTaggedSearch Method -- 4.5.7 Anonymous Inner Class That Implements the ListView's OnItemClickListener to Display Search Results -- 4.5.8 Anonymous Inner Class That Implements the ListView's OnItemLongClickListener to Share, Edit or Delete a Search -- 4.5.9 shareSearch Method -- 4.5.10 deleteSearch Method -- 4.6 AndroidManifest.xml -- 4.7 Wrap-Up -- 5 Flag Quiz App -- 5.1 Introduction -- 5.2 Test-Driving the Flag Quiz App -- 5.2.1 Importing the App and Running It -- 5.2.2 Configuring the Quiz -- 5.2.3 Taking the Quiz -- 5.3 Technologies Overview -- 5.3.1 Menus -- 5.3.2 Fragments -- 5.3.3 Fragment Lifecycle Methods -- 5.3.4 Managing Fragments -- 5.3.5 Preferences -- 5.3.6 assets Folder -- 5.3.7 Resource Folders -- 5.3.8 Supporting Different Screen Sizes and Resolutions -- 5.3.9 Determining the Screen Size -- 5.3.10 Toasts for Displaying Messages -- 5.3.11 Using a Handler to Execute a Runnable in the Future -- 5.3.12 Applying an Animation to a View -- 5.3.13 Logging Exception Messages -- 5.3.14 Using an Explicit Intent to Launch Another Activity in the Same App -- 5.3.15 Java Data Structures -- 5.4 Building the GUI and Resource Files -- 5.4.1 Creating the Project -- 5.4.2 strings.xml and Formatted String Resources.
5.4.3 arrays.xml -- 5.4.4 colors.xml -- 5.4.5 dimens.xml -- 5.4.6 activity_settings.xml Layout -- 5.4.7 activity_main.xml Layout for Phone and Tablet Portrait Orientation -- 5.4.8 fragment_quiz.xml Layout -- 5.4.9 activity_main.xml Layout for Tablet Landscape Orientation -- 5.4.10 preferences.xml for Specifying the App's Settings -- 5.4.11 Creating the Flag Shake Animation -- 5.5 MainActivity Class -- 5.5.1 package Statement, import Statements and Fields -- 5.5.2 Overridden Activity Method onCreate -- 5.5.3 Overridden Activity Method onStart -- 5.5.4 Overridden Activity Method onCreateOptionsMenu -- 5.5.5 Overridden Activity Method onOptionsItemSelected -- 5.5.6 Anonymous Inner Class That Implements OnSharedPreferenceChangeListener -- 5.6 QuizFragment Class -- 5.6.1 package Statement and import Statements -- 5.6.2 Fields -- 5.6.3 Overridden Fragment Method onCreateView -- 5.6.4 Method updateGuessRows -- 5.6.5 Method updateRegions -- 5.6.6 Method resetQuiz -- 5.6.7 Method loadNextFlag -- 5.6.8 Method getCountryName -- 5.6.9 Anonymous Inner Class That Implements OnClickListener -- 5.6.10 Method disableButtons -- 5.7 SettingsFragment Class -- 5.8 SettingsActivity Class -- 5.9 AndroidManifest.xml -- 5.10 Wrap-Up -- 6 Cannon Game App -- 6.1 Introduction -- 6.2 Test-Driving the Cannon Game App -- 6.3 Technologies Overview -- 6.3.1 Attaching a Custom View to a Layout -- 6.3.2 Using the Resource Folder raw -- 6.3.3 Activity and Fragment Lifecycle Methods -- 6.3.4 Overriding View Method onTouchEvent -- 6.3.5 Adding Sound with SoundPool and AudioManager -- 6.3.6 Frame-by-Frame Animation with Threads, SurfaceView and SurfaceHolder -- 6.3.7 Simple Collision Detection -- 6.3.8 Drawing Graphics Using Paint and Canvas -- 6.4 Building the App's GUI and Resource Files -- 6.4.1 Creating the Project -- 6.4.2 strings.xml -- 6.4.3 fragment_game.xml.
6.4.4 activity_main.xml -- 6.4.5 Adding the Sounds to the App -- 6.5 Class Line Maintains a Line's Endpoints -- 6.6 MainActivity Subclass of Activity -- 6.7 CannonGameFragment Subclass of Fragment -- 6.8 CannonView Subclass of View -- 6.8.1 package and import Statements -- 6.8.2 Instance Variables and Constants -- 6.8.3 Constructor -- 6.8.4 Overriding View Method onSizeChanged -- 6.8.5 Method newGame -- 6.8.6 Method updatePositions -- 6.8.7 Method fireCannonball -- 6.8.8 Method alignCannon -- 6.8.9 Method drawGameElements -- 6.8.10 Method showGameOverDialog -- 6.8.11 Methods stopGame and releaseResources -- 6.8.12 Implementing the SurfaceHolder.Callback Methods -- 6.8.13 Overriding View Method onTouchEvent -- 6.8.14 CannonThread: Using a Thread to Create a Game Loop -- 6.9 Wrap-Up -- 7 Doodlz App -- 7.1 Introduction -- 7.2 Technologies Overview -- 7.2.1 Using SensorManager to Listen for Accelerometer Events -- 7.2.2 Custom DialogFragments -- 7.2.3 Drawing with Canvas and Bitmap -- 7.2.4 Processing Multiple Touch Events and Storing Lines in Paths -- 7.2.5 Android 4.4 Immersive Mode -- 7.2.6 GestureDetector and SimpleOnGestureListener -- 7.2.7 Saving the Drawing to the Device's Gallery -- 7.2.8 Android 4.4 Printing and the Android Support Library's PrintHelper Class -- 7.3 Building the App's GUI and Resource Files -- 7.3.1 Creating the Project -- 7.3.2 strings.xml -- 7.3.3 dimens.xml -- 7.3.4 Menu for the DoodleFragment -- 7.3.5 activity_main.xml Layout for MainActivity -- 7.3.6 fragment_doodle.xml Layout for DoodleFragment -- 7.3.7 fragment_color.xml Layout for ColorDialogFragment -- 7.3.8 fragment_line_width.xml Layout for LineWidthDialogFragment -- 7.3.9 Adding Class EraseImageDialogFragment -- 7.4 MainActivity Class -- 7.5 DoodleFragment Class -- 7.6 DoodleView Class -- 7.7 ColorDialogFragment Class -- 7.8 LineWidthDialogFragment Class.
7.9 EraseImageDialogFragment Class.
|
Record Nr. | UNINA-9910151650603321 |