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Design, Learning, and Innovation : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings / / edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller



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Titolo: Design, Learning, and Innovation : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings / / edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Edizione: 1st ed. 2021.
Descrizione fisica: 1 online resource (215 pages)
Disciplina: 371.334
Soggetto topico: Telecommunication
Computer engineering
Computer networks
Application software
Education - Data processing
Computer vision
Communications Engineering, Networks
Computer Engineering and Networks
Computer and Information Systems Applications
Computers and Education
Computer Vision
Persona (resp. second.): BrooksEva
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.
Sommario/riassunto: This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
Titolo autorizzato: Design, Learning, and Innovation  Visualizza cluster
ISBN: 3-030-78448-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910488712603321
Lo trovi qui: Univ. Federico II
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Serie: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, . 1867-822X ; ; 366