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1. |
Record Nr. |
UNISA996575395003316 |
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Titolo |
11073-10101-2019 - IEEE Standard for Health informatics--Point-of-care medical device communication - Part 10101 : Nomenclature / / Institute of Electrical and Electronics Engineers |
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Pubbl/distr/stampa |
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[Place of publication not identified] : , : IEEE, , 2019 |
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Descrizione fisica |
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1 online resource (215 pages) |
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Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9911011979303321 |
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Autore |
Blum, Reinhard J. |
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Titolo |
Nachtrag zu den Pseudomorphosen des Mineralreichs : nebst einem Anhange über die Versteinerungs und Vererzungs-mittel organischer Körper / von J. Reinhard Blum |
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Stuttgart, : Schweizerbart, 1847 |
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Materiale a stampa |
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Livello bibliografico |
Monografia |
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3. |
Record Nr. |
UNINA9910488712603321 |
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Titolo |
Design, Learning, and Innovation : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings / / edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
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Edizione |
[1st ed. 2021.] |
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Descrizione fisica |
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1 online resource (215 pages) |
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Collana |
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 366 |
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Disciplina |
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Telecommunication |
Computer engineering |
Computer networks |
Application software |
Education - Data processing |
Computer vision |
Communications Engineering, Networks |
Computer Engineering and Networks |
Computer and Information Systems Applications |
Computers and Education |
Computer Vision |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal |
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Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19. |
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Sommario/riassunto |
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This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning. |
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