1.

Record Nr.

UNISA996575395003316

Titolo

11073-10101-2019 - IEEE Standard for Health informatics--Point-of-care medical device communication - Part 10101 : Nomenclature / / Institute of Electrical and Electronics Engineers

Pubbl/distr/stampa

[Place of publication not identified] : , : IEEE, , 2019

ISBN

1-5044-5981-4

Descrizione fisica

1 online resource (215 pages)

Disciplina

570.285

Soggetti

Bioinformatics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9911011979303321

Autore

Blum, Reinhard J.

Titolo

Nachtrag zu den Pseudomorphosen des Mineralreichs : nebst einem Anhange über die Versteinerungs und Vererzungs-mittel organischer Körper / von J. Reinhard Blum

Pubbl/distr/stampa

Stuttgart, : Schweizerbart, 1847

Descrizione fisica

viii, 213 p. ; 21 cm

Disciplina

549

Locazione

NAP14

Collocazione

M 1 II 17 (1

Lingua di pubblicazione

Tedesco

Formato

Materiale a stampa

Livello bibliografico

Monografia



3.

Record Nr.

UNINA9910488712603321

Titolo

Design, Learning, and Innovation : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings / / edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021

ISBN

3-030-78448-7

Edizione

[1st ed. 2021.]

Descrizione fisica

1 online resource (215 pages)

Collana

Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 366

Disciplina

371.334

Soggetti

Telecommunication

Computer engineering

Computer networks

Application software

Education - Data processing

Computer vision

Communications Engineering, Networks

Computer Engineering and Networks

Computer and Information Systems Applications

Computers and Education

Computer Vision

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal



Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.

Sommario/riassunto

This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.