04715nam 22007695 450 991048871260332120251225180503.03-030-78448-710.1007/978-3-030-78448-5(CKB)5590000000517308(MiAaPQ)EBC6665406(Au-PeEL)EBL6665406(OCoLC)1258646184(PPN)258304499(BIP)80726842(BIP)80231443(DE-He213)978-3-030-78448-5(EXLCZ)99559000000051730820210627d2021 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierDesign, Learning, and Innovation 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller1st ed. 2021.Cham :Springer International Publishing :Imprint: Springer,2021.1 online resource (215 pages)Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;3663-030-78447-9 Includes bibliographical references and index.The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;366TelecommunicationComputer engineeringComputer networksApplication softwareEducationData processingComputer visionCommunications Engineering, NetworksComputer Engineering and NetworksComputer and Information Systems ApplicationsComputers and EducationComputer Engineering and NetworksComputer VisionTelecommunication.Computer engineering.Computer networks.Application software.EducationData processing.Computer vision.Communications Engineering, Networks.Computer Engineering and Networks.Computer and Information Systems Applications.Computers and Education.Computer Engineering and Networks.Computer Vision.371.334Brooks EvaMiAaPQMiAaPQMiAaPQBOOK9910488712603321Design, Learning, and Innovation3359832UNINA