Gaming and the arts of storytelling / / special issue editor, Darshana Jayemanne |
Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2019 |
Descrizione fisica | 1 electronic resource (144 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games
Storytelling - Video games |
Soggetto non controllato |
play
storytelling poetics roleplay survival horror game storytelling game narrative pornography empathy games games ludonarrative dissonance Larry McMurtry digital games AAA mapping ludology fantasy fifth look choice poetics film musicals literary adaptation choices video games politics gender interactive storytelling FPS narrative games Gamergate transmedia remediation narrative theory psychology the uncanny shared vocabulary complicity ability Haraway videogames Twin Peaks Deadly Premonition Alien gaming defamiliarization ludonarrative Walter Benjamin narratology carnivalesque Bakhtin player goals interactive digital narrative game fiction cyborg |
ISBN | 3-03921-232-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910346670903321 |
MDPI - Multidisciplinary Digital Publishing Institute, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The Art of Adaptation in Film and Video Games |
Autore | Thomas Christian |
Pubbl/distr/stampa | Basel, : MDPI Books, 2022 |
Descrizione fisica | 1 electronic resource (254 p.) |
Soggetto topico | Film, TV & radio |
Soggetto non controllato |
Mulan
adaptation Disney Orientalism cultural authenticity cultural palimpsest Chinese cinema science fiction The Wandering Earth patricide patrilineality nationalism media mass culture film digital games film adaptation experimental game design game design process documentation T.S. Eliot Prufrock remediation comic strip animated film split screen video poem YouTube dramatic monologue photographic montage Contagion propaganda pandemic premediation Steven Soderbergh Scott Z. Burns transit migrants empathy liminal spaces Bildungsroman modernity videogames Shakespeare Tale of a Forest biodiversity documentary ecocriticism environmental narrative forest nature photography nostalgia species video games game studies Star Wars George Lucas game reviews criticism thematic analysis Japanese video games game localization cultural adaptation localization approaches localization strategies domestication foreignization reception trauma origin psychoanalysis repetition impossibility loss representation extremity writing image failure memoir missed experience creative writing studies screenwriting video game narrative design interactive writing horror film horror video games survival horror character development sci-fi thriller genre tropes methodology |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910595074903321 |
Thomas Christian | ||
Basel, : MDPI Books, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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