04072nam 2201429z- 450 991059507490332120231214133248.0(CKB)5680000000080777(oapen)https://directory.doabooks.org/handle/20.500.12854/92080(EXLCZ)99568000000008077720202209d2022 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierThe Art of Adaptation in Film and Video GamesBaselMDPI Books20221 electronic resource (254 p.)3-0365-4900-5 3-0365-4899-8 This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.Film, TV & radiobicsscMulanadaptationDisneyOrientalismcultural authenticitycultural palimpsestChinese cinemascience fictionThe Wandering Earthpatricidepatrilinealitynationalismmediamass culturefilmdigital gamesfilm adaptationexperimental game designgame design process documentationT.S. EliotPrufrockremediationcomic stripanimated filmsplit screenvideo poemYouTube dramatic monologuephotographic montageContagionpropagandapandemicpremediationSteven SoderberghScott Z. Burnstransitmigrantsempathyliminal spacesBildungsromanmodernityvideogamesShakespeareTale of a Forestbiodiversitydocumentaryecocriticismenvironmental narrativeforestnature photographynostalgiaspeciesvideo gamesgame studiesStar WarsGeorge Lucasgame reviewscriticismthematic analysisJapanese video gamesgame localizationcultural adaptationlocalization approacheslocalization strategiesdomesticationforeignizationreceptiontraumaoriginpsychoanalysisrepetitionimpossibilitylossrepresentationextremitywritingimagefailurememoirmissed experiencecreative writing studiesscreenwritingvideo game narrative designinteractive writinghorror filmhorror video gamessurvival horrorcharacter developmentsci-fithrillergenretropesmethodologyFilm, TV & radioThomas Christianedt387713Thomas ChristianothBOOK9910595074903321The Art of Adaptation in Film and Video Games3040833UNINA