LEADER 04072nam 2201429z- 450 001 9910595074903321 005 20231214133248.0 035 $a(CKB)5680000000080777 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/92080 035 $a(EXLCZ)995680000000080777 100 $a20202209d2022 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aThe Art of Adaptation in Film and Video Games 210 $aBasel$cMDPI Books$d2022 215 $a1 electronic resource (254 p.) 311 $a3-0365-4900-5 311 $a3-0365-4899-8 330 $aThis Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture. 606 $aFilm, TV & radio$2bicssc 610 $aMulan 610 $aadaptation 610 $aDisney 610 $aOrientalism 610 $acultural authenticity 610 $acultural palimpsest 610 $aChinese cinema 610 $ascience fiction 610 $aThe Wandering Earth 610 $apatricide 610 $apatrilineality 610 $anationalism 610 $amedia 610 $amass culture 610 $afilm 610 $adigital games 610 $afilm adaptation 610 $aexperimental game design 610 $agame design process documentation 610 $aT.S. Eliot 610 $aPrufrock 610 $aremediation 610 $acomic strip 610 $aanimated film 610 $asplit screen 610 $avideo poem 610 $aYouTube dramatic monologue 610 $aphotographic montage 610 $aContagion 610 $apropaganda 610 $apandemic 610 $apremediation 610 $aSteven Soderbergh 610 $aScott Z. Burns 610 $atransit 610 $amigrants 610 $aempathy 610 $aliminal spaces 610 $aBildungsroman 610 $amodernity 610 $avideogames 610 $aShakespeare 610 $aTale of a Forest 610 $abiodiversity 610 $adocumentary 610 $aecocriticism 610 $aenvironmental narrative 610 $aforest 610 $anature photography 610 $anostalgia 610 $aspecies 610 $avideo games 610 $agame studies 610 $aStar Wars 610 $aGeorge Lucas 610 $agame reviews 610 $acriticism 610 $athematic analysis 610 $aJapanese video games 610 $agame localization 610 $acultural adaptation 610 $alocalization approaches 610 $alocalization strategies 610 $adomestication 610 $aforeignization 610 $areception 610 $atrauma 610 $aorigin 610 $apsychoanalysis 610 $arepetition 610 $aimpossibility 610 $aloss 610 $arepresentation 610 $aextremity 610 $awriting 610 $aimage 610 $afailure 610 $amemoir 610 $amissed experience 610 $acreative writing studies 610 $ascreenwriting 610 $avideo game narrative design 610 $ainteractive writing 610 $ahorror film 610 $ahorror video games 610 $asurvival horror 610 $acharacter development 610 $asci-fi 610 $athriller 610 $agenre 610 $atropes 610 $amethodology 615 7$aFilm, TV & radio 700 $aThomas$b Christian$4edt$0387713 702 $aThomas$b Christian$4oth 906 $aBOOK 912 $a9910595074903321 996 $aThe Art of Adaptation in Film and Video Games$93040833 997 $aUNINA