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Culture, Technology, Communication. Common World, Different Futures [[electronic resource] ] : 10th IFIP WG 13.8 International Conference, CaTaC 2016, London, UK, June 15-17, 2016, Revised Selected Papers / / edited by José Abdelnour-Nocera, Michele Strano, Charles Ess, Maja Van der Velden, Herbert Hrachovec



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Titolo: Culture, Technology, Communication. Common World, Different Futures [[electronic resource] ] : 10th IFIP WG 13.8 International Conference, CaTaC 2016, London, UK, June 15-17, 2016, Revised Selected Papers / / edited by José Abdelnour-Nocera, Michele Strano, Charles Ess, Maja Van der Velden, Herbert Hrachovec Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (IX, 149 p. 19 illus.)
Disciplina: 004
Soggetto topico: Application software
Computer communication systems
User interfaces (Computer systems)
Information storage and retrieval
Artificial intelligence
Multimedia information systems
Information Systems Applications (incl. Internet)
Computer Communication Networks
User Interfaces and Human Computer Interaction
Information Storage and Retrieval
Artificial Intelligence
Multimedia Information Systems
Persona (resp. second.): Abdelnour-NoceraJosé
StranoMichele
EssCharles
Van der VeldenMaja
HrachovecHerbert
Nota di contenuto: Intro -- Preface -- Organization -- Contents -- On Persuading an OvaHerero Community to Join the Wikipedia Community -- Abstract -- 1 Introduction -- 2 Indigenous Knowledge and Wikipedia -- 2.1 Knowledge Systems -- 2.2 Digitizing the Knowledge Sharing Processes -- 2.3 Challenges of Indigenous Knowledge in Wikipedia -- 3 Conceptual Framing -- 3.1 Value Sensitive Design and Information Systems -- 3.2 Contributors' Motivation to Collective Content Creation -- 3.3 Persuasive Techniques -- 4 Research Approach -- 4.1 Community Participants -- 4.2 Tripartite Methodology Applied -- 4.3 Conceptual Investigation -- 4.4 Empirical Investigation -- 4.5 Technical Investigation -- 4.6 Otjiherero Incubator -- 4.7 Communication Channel -- 4.8 Persuasive Intervention -- 5 Results: Value Comparison -- 5.1 Identity and Pride -- 5.2 Property and Ownership -- 5.3 Universal Usability -- 5.4 Consensus -- 5.5 Community Interactions -- 6 Results: Persuasion -- 6.1 Collaborative Article Creation -- 7 Conclusion -- References -- Cultures of Science and Technology in the Trading Zone: Biodiversity and Open Source Development -- Abstract -- 1 Introduction -- 2 Relevant Literature -- 3 Coding for Biodiversity: Co-development to Build a Global Commons -- 4 The Trading Zone in Action -- 5 Conclusion -- Acknowledgements -- References -- Design as Regulation -- Abstract -- 1 Introduction -- 1.1 Sustainability -- 1.2 Lifecycle Thinking -- 1.3 Regulation -- 2 Design as Regulation -- 2.1 Regulatory Ecology -- 2.2 A Relational Understanding of Design as Regulation -- 3 Social and Environmental Risk in the Mobile Phone Lifecycle -- 3.1 Fairphone -- 3.2 Fair Design -- 4 Design as Regulator of Sustainability -- 4.1 The Rebound Effect -- 4.2 Regulatory Patching -- 5 Concluding Remarks -- Acknowledgement -- References.
Exploring the Contribution of Design to Mobile Technology Uptake in a Remote Region of Australia -- Abstract -- 1 Introduction: Problematizing ICT in Remote Australia -- 2 Moments of Translation in the Mobile Journey -- 2.1 Becoming Interested: The First Network -- 2.2 Enrolling in the 3G Network -- 2.3 Mobilizing Over Time -- 2.4 Mobilizing Service Providers and Businesses -- 3 The Design of the Mobile Service -- 3.1 Flexibility -- 3.2 Portable and Personal -- 3.3 Billing Structures and Cost Management Features -- 3.4 Multifunctionality and Social Networking -- 4 Conclusion -- Acknowledgements -- References -- Technologies as a Means, Meetings as an End: Urban Interactions of a Migrant Community in Rio de Janeiro, Brazil, Mobilized Through WhatsApp -- Abstract -- 1 Introduction -- 2 Immersion in the Field -- 3 Ambivalent Identities -- 4 WhatsApp: Extimacy as Urban Routes -- 5 Urban Interactions Beyond the Virtual -- 6 Final Remarks -- Acknowledgements -- References -- Sites -- Innovation Processes in Indigenous Communities in the North - Cultural, Psychological and Technological Knowledge in Practice -- Abstract -- 1 Introduction -- 2 Theoretical Frame -- 2.1 Social Capital Perspective -- 2.2 Cultural Psychology Perspective -- 2.3 Humanistic Psychology Perspective -- 2.4 Innovation in Information System Research -- 3 Research Method -- 4 Analysis and Discussion -- 4.1 Innovation Processes and Building Social Capital: Psychological and Technical -- 4.2 Different Psychological Perspectives in the Innovation Process -- 5 Conclusion -- References -- Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia -- Abstract -- 1 Introduction -- 2 Persona Introduction and Conceptualisations -- 2.1 Personas -- 2.2 Archetypes vs. Stereotypes -- 2.3 Collective Personas vs. Personas -- 2.4 User-Created Personas.
3 Methodology -- 3.1 Context -- 3.2 Data Collection -- 3.3 Analysis of Different Sessions -- 3.3.1 Archetypes -- 3.3.2 Stereotypes -- 4 Reflections and Discussion -- 4.1 Archetypes -- 4.2 Stereotypes -- 4.3 Collective Personas -- 5 Conclusion -- Acknowledgments -- References -- Communicative Ecologies and the Value of MyFireWatch to the Community of Kununurra -- Abstract -- 1 Introduction -- 2 Background -- 3 Communication Ecology of Bushfire Information -- 3.1 Technological Connectivity -- 3.2 Informal Social Connectivity -- 3.3 Formal Professional Connectivity -- 3.4 MyFireWatch: Promoting Communication and Community Cohesiveness in Remote Communities -- 4 Methodology -- 5 Empirical Data -- 5.1 The Kimberley Constructions of Fire -- 5.2 Tourists and Time Poor Holidaymakers -- 5.3 Grey Nomads and Backpackers -- 5.4 Contributors' Thoughts About Local Aboriginal Practices -- 5.5 Feedback on the Website -- 6 Discussion and Conclusion -- References -- Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress -- Abstract -- 1 Introduction -- 2 Disenchantment and Re-enchantment -- 2.1 Disenchantment and Urban Experience -- 3 Ludic Re-enchantment -- 3.1 Ludic Re-enchantment and the City: Locative Games -- 4 Ingress Is [Not] a Game -- 5 Methods -- 6 Playing Ingress -- 7 Ludic Re-enchantment in Ingress -- 7.1 Ingress' Narrative: Religious and Scientific Re-enchantment -- 7.2 The Intersection of Ingress' Gameplay and Narrative: Battle for Disenchantment -- 7.3 Ingress' Gameplay: Re-enchantment of the City -- 7.3.1 Re-enchanted Urban Materialities -- 7.3.2 Re-enchanted Urban Experience -- 7.3.3 Re-enchanted Urban Associations -- 8 Final Considerations -- Acknowledgements -- References -- Author Index.
Sommario/riassunto: This volume constitutes the refereed post-conference proceedings of the 10th IFIP WG 13.8 International Conference on Culture, Technology, and Communication, CaTaC 2016, held in London, UK, in June 2016. The 9 revised full papers were carefully reviewed and selected from 22 submissions. The papers explore the intersections between culture, technology, and communication, applying different theoretical and methodological perspectives, genres, and styles. They deal with cultural attitudes towards technology and communication, interaction design, and international development.
Titolo autorizzato: Culture, Technology, Communication. Common World, Different Futures  Visualizza cluster
ISBN: 3-319-50109-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910255006103321
Lo trovi qui: Univ. Federico II
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Serie: IFIP Advances in Information and Communication Technology, . 1868-4238 ; ; 490