1.

Record Nr.

UNINA9910255006103321

Titolo

Culture, Technology, Communication. Common World, Different Futures : 10th IFIP WG 13.8 International Conference, CaTaC 2016, London, UK, June 15-17, 2016, Revised Selected Papers / / edited by José Abdelnour-Nocera, Michele Strano, Charles Ess, Maja Van der Velden, Herbert Hrachovec

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016

ISBN

3-319-50109-7

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (IX, 149 p. 19 illus.)

Collana

IFIP Advances in Information and Communication Technology, , 1868-4238 ; ; 490

Disciplina

004

Soggetti

Application software

Computer communication systems

User interfaces (Computer systems)

Information storage and retrieval

Artificial intelligence

Multimedia information systems

Information Systems Applications (incl. Internet)

Computer Communication Networks

User Interfaces and Human Computer Interaction

Information Storage and Retrieval

Artificial Intelligence

Multimedia Information Systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Intro -- Preface -- Organization -- Contents -- On Persuading an OvaHerero Community to Join the Wikipedia Community -- Abstract -- 1 Introduction -- 2 Indigenous Knowledge and Wikipedia -- 2.1 Knowledge Systems -- 2.2 Digitizing the Knowledge Sharing Processes -- 2.3 Challenges of Indigenous Knowledge in Wikipedia -- 3 Conceptual Framing -- 3.1 Value Sensitive Design and Information Systems -- 3.2 Contributors' Motivation to Collective Content Creation



-- 3.3 Persuasive Techniques -- 4 Research Approach -- 4.1 Community Participants -- 4.2 Tripartite Methodology Applied -- 4.3 Conceptual Investigation -- 4.4 Empirical Investigation -- 4.5 Technical Investigation -- 4.6 Otjiherero Incubator -- 4.7 Communication Channel -- 4.8 Persuasive Intervention -- 5 Results: Value Comparison -- 5.1 Identity and Pride -- 5.2 Property and Ownership -- 5.3 Universal Usability -- 5.4 Consensus -- 5.5 Community Interactions -- 6 Results: Persuasion -- 6.1 Collaborative Article Creation -- 7 Conclusion -- References -- Cultures of Science and Technology in the Trading Zone: Biodiversity and Open Source Development -- Abstract -- 1 Introduction -- 2 Relevant Literature -- 3 Coding for Biodiversity: Co-development to Build a Global Commons -- 4 The Trading Zone in Action -- 5 Conclusion -- Acknowledgements -- References -- Design as Regulation -- Abstract -- 1 Introduction -- 1.1 Sustainability -- 1.2 Lifecycle Thinking -- 1.3 Regulation -- 2 Design as Regulation -- 2.1 Regulatory Ecology -- 2.2 A Relational Understanding of Design as Regulation -- 3 Social and Environmental Risk in the Mobile Phone Lifecycle -- 3.1 Fairphone -- 3.2 Fair Design -- 4 Design as Regulator of Sustainability -- 4.1 The Rebound Effect -- 4.2 Regulatory Patching -- 5 Concluding Remarks -- Acknowledgement -- References.

Exploring the Contribution of Design to Mobile Technology Uptake in a Remote Region of Australia -- Abstract -- 1 Introduction: Problematizing ICT in Remote Australia -- 2 Moments of Translation in the Mobile Journey -- 2.1 Becoming Interested: The First Network -- 2.2 Enrolling in the 3G Network -- 2.3 Mobilizing Over Time -- 2.4 Mobilizing Service Providers and Businesses -- 3 The Design of the Mobile Service -- 3.1 Flexibility -- 3.2 Portable and Personal -- 3.3 Billing Structures and Cost Management Features -- 3.4 Multifunctionality and Social Networking -- 4 Conclusion -- Acknowledgements -- References -- Technologies as a Means, Meetings as an End: Urban Interactions of a Migrant Community in Rio de Janeiro, Brazil, Mobilized Through WhatsApp -- Abstract -- 1 Introduction -- 2 Immersion in the Field -- 3 Ambivalent Identities -- 4 WhatsApp: Extimacy as Urban Routes -- 5 Urban Interactions Beyond the Virtual -- 6 Final Remarks -- Acknowledgements -- References -- Sites -- Innovation Processes in Indigenous Communities in the North - Cultural, Psychological and Technological Knowledge in Practice -- Abstract -- 1 Introduction -- 2 Theoretical Frame -- 2.1 Social Capital Perspective -- 2.2 Cultural Psychology Perspective -- 2.3 Humanistic Psychology Perspective -- 2.4 Innovation in Information System Research -- 3 Research Method -- 4 Analysis and Discussion -- 4.1 Innovation Processes and Building Social Capital: Psychological and Technical -- 4.2 Different Psychological Perspectives in the Innovation Process -- 5 Conclusion -- References -- Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia -- Abstract -- 1 Introduction -- 2 Persona Introduction and Conceptualisations -- 2.1 Personas -- 2.2 Archetypes vs. Stereotypes -- 2.3 Collective Personas vs. Personas -- 2.4 User-Created Personas.

3 Methodology -- 3.1 Context -- 3.2 Data Collection -- 3.3 Analysis of Different Sessions -- 3.3.1 Archetypes -- 3.3.2 Stereotypes -- 4 Reflections and Discussion -- 4.1 Archetypes -- 4.2 Stereotypes -- 4.3 Collective Personas -- 5 Conclusion -- Acknowledgments -- References -- Communicative Ecologies and the Value of MyFireWatch to the Community of Kununurra -- Abstract -- 1 Introduction -- 2 Background -- 3 Communication Ecology of Bushfire Information -- 3.1 Technological Connectivity -- 3.2 Informal Social Connectivity -- 3.3 Formal Professional Connectivity -- 3.4 MyFireWatch: Promoting



Communication and Community Cohesiveness in Remote Communities -- 4 Methodology -- 5 Empirical Data -- 5.1 The Kimberley Constructions of Fire -- 5.2 Tourists and Time Poor Holidaymakers -- 5.3 Grey Nomads and Backpackers -- 5.4 Contributors' Thoughts About Local Aboriginal Practices -- 5.5 Feedback on the Website -- 6 Discussion and Conclusion -- References -- Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress -- Abstract -- 1 Introduction -- 2 Disenchantment and Re-enchantment -- 2.1 Disenchantment and Urban Experience -- 3 Ludic Re-enchantment -- 3.1 Ludic Re-enchantment and the City: Locative Games -- 4 Ingress Is [Not] a Game -- 5 Methods -- 6 Playing Ingress -- 7 Ludic Re-enchantment in Ingress -- 7.1 Ingress' Narrative: Religious and Scientific Re-enchantment -- 7.2 The Intersection of Ingress' Gameplay and Narrative: Battle for Disenchantment -- 7.3 Ingress' Gameplay: Re-enchantment of the City -- 7.3.1 Re-enchanted Urban Materialities -- 7.3.2 Re-enchanted Urban Experience -- 7.3.3 Re-enchanted Urban Associations -- 8 Final Considerations -- Acknowledgements -- References -- Author Index.

Sommario/riassunto

This volume constitutes the refereed post-conference proceedings of the 10th IFIP WG 13.8 International Conference on Culture, Technology, and Communication, CaTaC 2016, held in London, UK, in June 2016. The 9 revised full papers were carefully reviewed and selected from 22 submissions. The papers explore the intersections between culture, technology, and communication, applying different theoretical and methodological perspectives, genres, and styles. They deal with cultural attitudes towards technology and communication, interaction design, and international development.