LEADER 09731nam 22008175 450 001 9910255006103321 005 20200706021048.0 010 $a3-319-50109-7 024 7 $a10.1007/978-3-319-50109-3 035 $a(CKB)3710000000981163 035 $a(DE-He213)978-3-319-50109-3 035 $a(MiAaPQ)EBC6298177 035 $a(MiAaPQ)EBC5595453 035 $a(Au-PeEL)EBL5595453 035 $a(OCoLC)1076260039 035 $a(PPN)197137776 035 $a(EXLCZ)993710000000981163 100 $a20161130d2016 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCulture, Technology, Communication. Common World, Different Futures $e10th IFIP WG 13.8 International Conference, CaTaC 2016, London, UK, June 15-17, 2016, Revised Selected Papers /$fedited by José Abdelnour-Nocera, Michele Strano, Charles Ess, Maja Van der Velden, Herbert Hrachovec 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (IX, 149 p. 19 illus.) 225 1 $aIFIP Advances in Information and Communication Technology,$x1868-4238 ;$v490 311 $a3-319-50108-9 327 $aIntro -- Preface -- Organization -- Contents -- On Persuading an OvaHerero Community to Join the Wikipedia Community -- Abstract -- 1 Introduction -- 2 Indigenous Knowledge and Wikipedia -- 2.1 Knowledge Systems -- 2.2 Digitizing the Knowledge Sharing Processes -- 2.3 Challenges of Indigenous Knowledge in Wikipedia -- 3 Conceptual Framing -- 3.1 Value Sensitive Design and Information Systems -- 3.2 Contributors' Motivation to Collective Content Creation -- 3.3 Persuasive Techniques -- 4 Research Approach -- 4.1 Community Participants -- 4.2 Tripartite Methodology Applied -- 4.3 Conceptual Investigation -- 4.4 Empirical Investigation -- 4.5 Technical Investigation -- 4.6 Otjiherero Incubator -- 4.7 Communication Channel -- 4.8 Persuasive Intervention -- 5 Results: Value Comparison -- 5.1 Identity and Pride -- 5.2 Property and Ownership -- 5.3 Universal Usability -- 5.4 Consensus -- 5.5 Community Interactions -- 6 Results: Persuasion -- 6.1 Collaborative Article Creation -- 7 Conclusion -- References -- Cultures of Science and Technology in the Trading Zone: Biodiversity and Open Source Development -- Abstract -- 1 Introduction -- 2 Relevant Literature -- 3 Coding for Biodiversity: Co-development to Build a Global Commons -- 4 The Trading Zone in Action -- 5 Conclusion -- Acknowledgements -- References -- Design as Regulation -- Abstract -- 1 Introduction -- 1.1 Sustainability -- 1.2 Lifecycle Thinking -- 1.3 Regulation -- 2 Design as Regulation -- 2.1 Regulatory Ecology -- 2.2 A Relational Understanding of Design as Regulation -- 3 Social and Environmental Risk in the Mobile Phone Lifecycle -- 3.1 Fairphone -- 3.2 Fair Design -- 4 Design as Regulator of Sustainability -- 4.1 The Rebound Effect -- 4.2 Regulatory Patching -- 5 Concluding Remarks -- Acknowledgement -- References. 327 $aExploring the Contribution of Design to Mobile Technology Uptake in a Remote Region of Australia -- Abstract -- 1 Introduction: Problematizing ICT in Remote Australia -- 2 Moments of Translation in the Mobile Journey -- 2.1 Becoming Interested: The First Network -- 2.2 Enrolling in the 3G Network -- 2.3 Mobilizing Over Time -- 2.4 Mobilizing Service Providers and Businesses -- 3 The Design of the Mobile Service -- 3.1 Flexibility -- 3.2 Portable and Personal -- 3.3 Billing Structures and Cost Management Features -- 3.4 Multifunctionality and Social Networking -- 4 Conclusion -- Acknowledgements -- References -- Technologies as a Means, Meetings as an End: Urban Interactions of a Migrant Community in Rio de Janeiro, Brazil, Mobilized Through WhatsApp -- Abstract -- 1 Introduction -- 2 Immersion in the Field -- 3 Ambivalent Identities -- 4 WhatsApp: Extimacy as Urban Routes -- 5 Urban Interactions Beyond the Virtual -- 6 Final Remarks -- Acknowledgements -- References -- Sites -- Innovation Processes in Indigenous Communities in the North - Cultural, Psychological and Technological Knowledge in Practice -- Abstract -- 1 Introduction -- 2 Theoretical Frame -- 2.1 Social Capital Perspective -- 2.2 Cultural Psychology Perspective -- 2.3 Humanistic Psychology Perspective -- 2.4 Innovation in Information System Research -- 3 Research Method -- 4 Analysis and Discussion -- 4.1 Innovation Processes and Building Social Capital: Psychological and Technical -- 4.2 Different Psychological Perspectives in the Innovation Process -- 5 Conclusion -- References -- Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia -- Abstract -- 1 Introduction -- 2 Persona Introduction and Conceptualisations -- 2.1 Personas -- 2.2 Archetypes vs. Stereotypes -- 2.3 Collective Personas vs. Personas -- 2.4 User-Created Personas. 327 $a3 Methodology -- 3.1 Context -- 3.2 Data Collection -- 3.3 Analysis of Different Sessions -- 3.3.1 Archetypes -- 3.3.2 Stereotypes -- 4 Reflections and Discussion -- 4.1 Archetypes -- 4.2 Stereotypes -- 4.3 Collective Personas -- 5 Conclusion -- Acknowledgments -- References -- Communicative Ecologies and the Value of MyFireWatch to the Community of Kununurra -- Abstract -- 1 Introduction -- 2 Background -- 3 Communication Ecology of Bushfire Information -- 3.1 Technological Connectivity -- 3.2 Informal Social Connectivity -- 3.3 Formal Professional Connectivity -- 3.4 MyFireWatch: Promoting Communication and Community Cohesiveness in Remote Communities -- 4 Methodology -- 5 Empirical Data -- 5.1 The Kimberley Constructions of Fire -- 5.2 Tourists and Time Poor Holidaymakers -- 5.3 Grey Nomads and Backpackers -- 5.4 Contributors' Thoughts About Local Aboriginal Practices -- 5.5 Feedback on the Website -- 6 Discussion and Conclusion -- References -- Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress -- Abstract -- 1 Introduction -- 2 Disenchantment and Re-enchantment -- 2.1 Disenchantment and Urban Experience -- 3 Ludic Re-enchantment -- 3.1 Ludic Re-enchantment and the City: Locative Games -- 4 Ingress Is [Not] a Game -- 5 Methods -- 6 Playing Ingress -- 7 Ludic Re-enchantment in Ingress -- 7.1 Ingress' Narrative: Religious and Scientific Re-enchantment -- 7.2 The Intersection of Ingress' Gameplay and Narrative: Battle for Disenchantment -- 7.3 Ingress' Gameplay: Re-enchantment of the City -- 7.3.1 Re-enchanted Urban Materialities -- 7.3.2 Re-enchanted Urban Experience -- 7.3.3 Re-enchanted Urban Associations -- 8 Final Considerations -- Acknowledgements -- References -- Author Index. 330 $aThis volume constitutes the refereed post-conference proceedings of the 10th IFIP WG 13.8 International Conference on Culture, Technology, and Communication, CaTaC 2016, held in London, UK, in June 2016. The 9 revised full papers were carefully reviewed and selected from 22 submissions. The papers explore the intersections between culture, technology, and communication, applying different theoretical and methodological perspectives, genres, and styles. They deal with cultural attitudes towards technology and communication, interaction design, and international development. 410 0$aIFIP Advances in Information and Communication Technology,$x1868-4238 ;$v490 606 $aApplication software 606 $aComputer communication systems 606 $aUser interfaces (Computer systems) 606 $aInformation storage and retrieval 606 $aArtificial intelligence 606 $aMultimedia information systems 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInformation Storage and Retrieval$3https://scigraph.springernature.com/ontologies/product-market-codes/I18032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 615 0$aApplication software. 615 0$aComputer communication systems. 615 0$aUser interfaces (Computer systems). 615 0$aInformation storage and retrieval. 615 0$aArtificial intelligence. 615 0$aMultimedia information systems. 615 14$aInformation Systems Applications (incl. Internet). 615 24$aComputer Communication Networks. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aInformation Storage and Retrieval. 615 24$aArtificial Intelligence. 615 24$aMultimedia Information Systems. 676 $a004 702 $aAbdelnour-Nocera$b José$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aStrano$b Michele$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aEss$b Charles$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aVan der Velden$b Maja$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHrachovec$b Herbert$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910255006103321 996 $aCulture, Technology, Communication. Common World, Different Futures$92278469 997 $aUNINA