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Advances in Computer Games : 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers / / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer



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Titolo: Advances in Computer Games : 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers / / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Edizione: 1st ed. 2022.
Descrizione fisica: 1 online resource (260 pages)
Disciplina: 794.81526
Soggetto topico: Computer science
User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Computer vision
Computer science - Mathematics
Theory of Computation
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Vision
Mathematics of Computing
Persona (resp. second.): BrowneCameron
KishimotoAkihiro
SchaefferJonathan
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
Sommario/riassunto: This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Titolo autorizzato: Advances in Computer Games  Visualizza cluster
ISBN: 3-031-11488-4
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910585974803321
Lo trovi qui: Univ. Federico II
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Serie: Lecture Notes in Computer Science, . 1611-3349 ; ; 13262