03801nam 22007695 450 991058597480332120251225212309.03-031-11488-410.1007/978-3-031-11488-5(MiAaPQ)EBC7055694(Au-PeEL)EBL7055694(CKB)24297117300041(PPN)263897346(BIP)85227473(BIP)84584475(DE-He213)978-3-031-11488-5(EXLCZ)992429711730004120220731d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierAdvances in Computer Games 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers /edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer1st ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (260 pages)Lecture Notes in Computer Science,1611-3349 ;13262Print version: Browne, Cameron Advances in Computer Games Cham : Springer International Publishing AG,c2022 9783031114878 Includes bibliographical references and index.Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.Lecture Notes in Computer Science,1611-3349 ;13262Computer scienceUser interfaces (Computer systems)Human-computer interactionArtificial intelligenceComputer visionComputer scienceMathematicsTheory of ComputationUser Interfaces and Human Computer InteractionArtificial IntelligenceComputer VisionMathematics of ComputingComputer science.User interfaces (Computer systems)Human-computer interaction.Artificial intelligence.Computer vision.Computer scienceMathematics.Theory of Computation.User Interfaces and Human Computer Interaction.Artificial Intelligence.Computer Vision.Mathematics of Computing.794.81526794.81526Browne CameronKishimoto AkihiroSchaeffer JonathanMiAaPQMiAaPQMiAaPQBOOK9910585974803321Advances in Computer Games2903788UNINA