1.

Record Nr.

UNINA9910585974803321

Titolo

Advances in Computer Games : 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers / / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022

ISBN

3-031-11488-4

Edizione

[1st ed. 2022.]

Descrizione fisica

1 online resource (260 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 13262

Disciplina

794.81526

Soggetti

Computer science

User interfaces (Computer systems)

Human-computer interaction

Artificial intelligence

Computer vision

Computer science - Mathematics

Theory of Computation

User Interfaces and Human Computer Interaction

Artificial Intelligence

Computer Vision

Mathematics of Computing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.



Sommario/riassunto

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.