LEADER 03801nam 22007695 450 001 9910585974803321 005 20251225212309.0 010 $a3-031-11488-4 024 7 $a10.1007/978-3-031-11488-5 035 $a(MiAaPQ)EBC7055694 035 $a(Au-PeEL)EBL7055694 035 $a(CKB)24297117300041 035 $a(PPN)263897346 035 $a(BIP)85227473 035 $a(BIP)84584475 035 $a(DE-He213)978-3-031-11488-5 035 $a(EXLCZ)9924297117300041 100 $a20220731d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Computer Games $e17th International Conference, ACG 2021, Virtual Event, November 23?25, 2021, Revised Selected Papers /$fedited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (260 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13262 311 08$aPrint version: Browne, Cameron Advances in Computer Games Cham : Springer International Publishing AG,c2022 9783031114878 320 $aIncludes bibliographical references and index. 327 $aLearning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards ? Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards ? Part 2: Impartial Col and Snort -- BoxOff is NP-Complete. 330 $aThis book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23?25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13262 606 $aComputer science 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aComputer vision 606 $aComputer science$xMathematics 606 $aTheory of Computation 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aComputer Vision 606 $aMathematics of Computing 615 0$aComputer science. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 0$aComputer science$xMathematics. 615 14$aTheory of Computation. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aComputer Vision. 615 24$aMathematics of Computing. 676 $a794.81526 676 $a794.81526 702 $aBrowne$b Cameron 702 $aKishimoto$b Akihiro 702 $aSchaeffer$b Jonathan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910585974803321 996 $aAdvances in Computer Games$92903788 997 $aUNINA