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Autore: |
Pv Satheesh
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Titolo: |
Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro / / by Satheesh Pv
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Pubblicazione: | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 |
Edizione: | 1st ed. 2021. |
Descrizione fisica: | 1 online resource (XIII, 165 p. 135 illus., 1 illus. in color.) |
Disciplina: | 794.815 |
Soggetto topico: | Computer games—Programming |
Computer programming | |
Game Development | |
Programming Techniques | |
Note generali: | Includes index. |
Nota di contenuto: | Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game. |
Sommario/riassunto: | Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework. |
Titolo autorizzato: | Beginning Unreal Engine 4 Blueprints visual scripting ![]() |
ISBN: | 1-4842-6396-0 |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910484064903321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |