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[null,"1.","Record Nr.",null,"UNINA9910484064903321"]
[null,null,"Autore",null,"Pv Satheesh"]
[null,null,"Titolo",null,"Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro / / by Satheesh Pv"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021"]
[null,null,"ISBN",null,"1-4842-6396-0"]
[null,null,"Edizione",null,"[1st ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIII, 165 p. 135 illus., 1 illus. in color.)"]
[null,null,"Disciplina",null,"794.815"]
[null,null,"Soggetti",null,"Computer games—Programming"]
[{"$nulls":4},"Computer programming"]
[{"$nulls":4},"Game Development"]
[{"$nulls":4},"Programming Techniques"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game."]
[null,null,null,"Sommario/riassunto","Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework."]