02721nam 22005175 450 991048406490332120230804133653.01-4842-6396-010.1007/978-1-4842-6396-9(CKB)4100000011610083(MiAaPQ)EBC6413982(DE-He213)978-1-4842-6396-9(CaSebORM)9781484263969(PPN)252511018(EXLCZ)99410000001161008320201125d2021 u| 0engurnn#nnnmamaatxtrdacontentcrdamediacrrdacarrierBeginning Unreal Engine 4 Blueprints Visual Scripting Using C++: From Beginner to Pro /by Satheesh Pv1st ed. 2021.Berkeley, CA :Apress :Imprint: Apress,2021.1 online resource (XIII, 165 p. 135 illus., 1 illus. in color.)Includes index.1-4842-6395-2 Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game.Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.Computer games—ProgrammingComputer programmingGame DevelopmentProgramming TechniquesComputer games—Programming.Computer programming.Game Development.Programming Techniques.794.815Pv Satheesh1072078MiAaPQMiAaPQMiAaPQBOOK9910484064903321Beginning Unreal Engine 4 Blueprints visual scripting2568233UNINA