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Entertainment Computing - ICEC 2015 [[electronic resource] ] : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings / / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka



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Titolo: Entertainment Computing - ICEC 2015 [[electronic resource] ] : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings / / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Edizione: 1st ed. 2015.
Descrizione fisica: 583 s : ill
Disciplina: 790.20285
Soggetto topico: Personal computers
User interfaces (Computer systems)
Computer graphics
Multimedia systems 
Artificial intelligence
Personal Computing
User Interfaces and Human Computer Interaction
Computer Graphics
Media Design
Artificial Intelligence
Persona (resp. second.): ChorianopoulosKonstantinos
DivitiniMonica
Baalsrud HaugeJannicke
JaccheriLetizia
MalakaRainer
Note generali: Includes index.
Nota di contenuto: Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
Sommario/riassunto: This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Titolo autorizzato: Entertainment Computing - ICEC 2015  Visualizza cluster
ISBN: 3-319-24589-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996466313303316
Lo trovi qui: Univ. di Salerno
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Serie: Information Systems and Applications, incl. Internet/Web, and HCI ; ; 9353