1.

Record Nr.

UNISA996466313303316

Titolo

Entertainment Computing - ICEC 2015 [[electronic resource] ] : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings / / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015

ISBN

3-319-24589-9

Edizione

[1st ed. 2015.]

Descrizione fisica

583 s : ill

Collana

Information Systems and Applications, incl. Internet/Web, and HCI ; ; 9353

Disciplina

790.20285

Soggetti

Personal computers

User interfaces (Computer systems)

Computer graphics

Multimedia systems 

Artificial intelligence

Personal Computing

User Interfaces and Human Computer Interaction

Computer Graphics

Media Design

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.

Sommario/riassunto

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial



descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.