LEADER 04465nam 22008175 450 001 996466313303316 005 20231107183643.0 010 $a3-319-24589-9 024 7 $a10.1007/978-3-319-24589-8 035 $a(CKB)4340000000001137 035 $a(SSID)ssj0001585086 035 $a(PQKBManifestationID)16264687 035 $a(PQKBTitleCode)TC0001585086 035 $a(PQKBWorkID)14865795 035 $a(PQKB)10327354 035 $a(DE-He213)978-3-319-24589-8 035 $a(MiAaPQ)EBC6307239 035 $a(MiAaPQ)EBC5587304 035 $a(Au-PeEL)EBL5587304 035 $a(OCoLC)922541520 035 $a(PPN)190528699 035 $a(EXLCZ)994340000000001137 100 $a20150924d2015 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEntertainment Computing - ICEC 2015$b[electronic resource] $e14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings /$fedited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a583 s$cill 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9353 300 $aIncludes index. 311 $a3-319-24588-0 327 $aComputer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment. 330 $aThis book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9353 606 $aPersonal computers 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aMultimedia systems  606 $aArtificial intelligence 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aPersonal computers. 615 0$aUser interfaces (Computer systems). 615 0$aComputer graphics. 615 0$aMultimedia systems . 615 0$aArtificial intelligence. 615 14$aPersonal Computing. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aMedia Design. 615 24$aArtificial Intelligence. 676 $a790.20285 702 $aChorianopoulos$b Konstantinos$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDivitini$b Monica$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJaccheri$b Letizia$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMalaka$b Rainer$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996466313303316 996 $aEntertainment Computing - ICEC 2015$92831680 997 $aUNISA