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| Titolo: |
Computers and Games [[electronic resource] ] : 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings / / edited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands
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| Pubblicazione: | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008 |
| Edizione: | 1st ed. 2008. |
| Descrizione fisica: | 1 online resource (XII, 275 p.) |
| Disciplina: | 794.81526 |
| Soggetto topico: | Computer science—Mathematics |
| Discrete mathematics | |
| Numerical analysis | |
| Mathematical statistics | |
| Artificial intelligence | |
| Algorithms | |
| Artificial intelligence—Data processing | |
| Discrete Mathematics in Computer Science | |
| Numerical Analysis | |
| Probability and Statistics in Computer Science | |
| Artificial Intelligence | |
| Data Science | |
| Persona (resp. second.): | van den HerikH. Jaap |
| XuXinhe | |
| MaZongmin | |
| WinandsMark H.M | |
| Note generali: | Bibliographic Level Mode of Issuance: Monograph |
| Nota di bibliografia: | Includes bibliographical references and index. |
| Nota di contenuto: | Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo. |
| Sommario/riassunto: | This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization. |
| Titolo autorizzato: | Computers and Games ![]() |
| ISBN: | 3-540-87608-1 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 996465993903316 |
| Lo trovi qui: | Univ. di Salerno |
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