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[null,null,"Titolo",null,"Computers and Games [[electronic resource] ] : 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings / / edited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008"]
[null,null,"ISBN",null,"3-540-87608-1"]
[null,null,"Edizione",null,"[1st ed. 2008.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XII, 275 p.)"]
[null,null,"Collana",null,"Theoretical Computer Science and General Issues, , 2512-2029 ; ; 5131"]
[null,null,"Disciplina",null,"794.81526"]
[null,null,"Soggetti",null,"Computer science—Mathematics"]
[{"$nulls":4},"Discrete mathematics"]
[{"$nulls":4},"Numerical analysis"]
[{"$nulls":4},"Mathematical statistics"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Algorithms"]
[{"$nulls":4},"Artificial intelligence—Data processing"]
[{"$nulls":4},"Discrete Mathematics in Computer Science"]
[{"$nulls":4},"Numerical Analysis"]
[{"$nulls":4},"Probability and Statistics in Computer Science"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Data Science"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- "]
[{"$nulls":4},"Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization."]