04899nam 22008655 450 99646599390331620230406015152.03-540-87608-110.1007/978-3-540-87608-3(CKB)1000000000490446(SSID)ssj0000316937(PQKBManifestationID)11222008(PQKBTitleCode)TC0000316937(PQKBWorkID)10287314(PQKB)11226450(DE-He213)978-3-540-87608-3(MiAaPQ)EBC3063154(MiAaPQ)EBC6284026(PPN)127936289(EXLCZ)99100000000049044620100301d2008 u| 0engurnn#008mamaatxtccrComputers and Games[electronic resource] 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings /edited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands1st ed. 2008.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2008.1 online resource (XII, 275 p.)Theoretical Computer Science and General Issues,2512-2029 ;5131Bibliographic Level Mode of Issuance: Monograph3-540-87607-3 Includes bibliographical references and index.Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo.This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.Theoretical Computer Science and General Issues,2512-2029 ;5131Computer science—MathematicsDiscrete mathematicsNumerical analysisMathematical statisticsArtificial intelligenceAlgorithmsArtificial intelligence—Data processingDiscrete Mathematics in Computer ScienceNumerical AnalysisProbability and Statistics in Computer ScienceArtificial IntelligenceAlgorithmsData ScienceComputer science—Mathematics.Discrete mathematics.Numerical analysis.Mathematical statistics.Artificial intelligence.Algorithms.Artificial intelligence—Data processing.Discrete Mathematics in Computer Science.Numerical Analysis.Probability and Statistics in Computer Science.Artificial Intelligence.Algorithms.Data Science.794.81526van den Herik H. Jaapedthttp://id.loc.gov/vocabulary/relators/edtXu Xinheedthttp://id.loc.gov/vocabulary/relators/edtMa Zongminedthttp://id.loc.gov/vocabulary/relators/edtWinands Mark H.Medthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK996465993903316Computers and Games772747UNISA