Vai al contenuto principale della pagina

Rapid Game Development Using Cocos2d-JS [[electronic resource] ] : An end-to-end guide to 2D game development using JavaScript / / by Hemanth Kumar, Abdul Rahman



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Kumar Hemanth Visualizza persona
Titolo: Rapid Game Development Using Cocos2d-JS [[electronic resource] ] : An end-to-end guide to 2D game development using JavaScript / / by Hemanth Kumar, Abdul Rahman Visualizza cluster
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (XV, 126 p. 42 illus., 39 illus. in color.)
Disciplina: 790.1922
Soggetto topico: Computer games—Programming
Computer programming
Open source software
Game Development
Programming Techniques
Open Source
Persona (resp. second.): RahmanAbdul
Note generali: Includes index.
Nota di contenuto: Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-.
Sommario/riassunto: Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine .
Titolo autorizzato: Rapid Game Development Using Cocos2d-JS  Visualizza cluster
ISBN: 1-4842-2553-8
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910154828403321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui