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[null,"1.","Record Nr.",null,"UNINA9910154828403321"]
[null,null,"Autore",null,"Kumar Hemanth"]
[null,null,"Titolo",null,"Rapid Game Development Using Cocos2d-JS [[electronic resource] ] : An end-to-end guide to 2D game development using JavaScript / / by Hemanth Kumar, Abdul Rahman"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016"]
[null,null,"ISBN",null,"1-4842-2553-8"]
[null,null,"Edizione",null,"[1st ed. 2016.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XV, 126 p. 42 illus., 39 illus. in color.)"]
[null,null,"Disciplina",null,"790.1922"]
[null,null,"Soggetti",null,"Computer games—Programming"]
[{"$nulls":4},"Computer programming"]
[{"$nulls":4},"Open source software"]
[{"$nulls":4},"Game Development"]
[{"$nulls":4},"Programming Techniques"]
[{"$nulls":4},"Open Source"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Chapter 1: Getting Started -- Chapter 2: Architecture Overview  -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-."]
[null,null,null,"Sommario/riassunto","Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine ."]