LEADER 03280nam 22005295 450 001 9910154828403321 005 20200706061253.0 010 $a1-4842-2553-8 024 7 $a10.1007/978-1-4842-2553-0 035 $a(CKB)3710000000972215 035 $a(DE-He213)978-1-4842-2553-0 035 $a(MiAaPQ)EBC4772360 035 $a(PPN)197459919 035 $a(EXLCZ)993710000000972215 100 $a20161219d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRapid Game Development Using Cocos2d-JS$b[electronic resource] $eAn end-to-end guide to 2D game development using JavaScript /$fby Hemanth Kumar, Abdul Rahman 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (XV, 126 p. 42 illus., 39 illus. in color.) 300 $aIncludes index. 311 $a1-4842-2552-X 327 $aChapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-. 330 $aGet a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You?ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you?ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine . 606 $aComputer games?Programming 606 $aComputer programming 606 $aOpen source software 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 606 $aOpen Source$3https://scigraph.springernature.com/ontologies/product-market-codes/I29090 615 0$aComputer games?Programming. 615 0$aComputer programming. 615 0$aOpen source software. 615 14$aGame Development. 615 24$aProgramming Techniques. 615 24$aOpen Source. 676 $a790.1922 700 $aKumar$b Hemanth$4aut$4http://id.loc.gov/vocabulary/relators/aut$0868654 702 $aRahman$b Abdul$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910154828403321 996 $aRapid Game Development Using Cocos2d-JS$91939124 997 $aUNINA LEADER 01370nas 2200445- 450 001 9910166952203321 005 20220623213020.0 011 $a2476-6453 035 $a(OCoLC)987453112 035 $a(CKB)3710000001100165 035 $a(CONSER)--2018223365 035 $a(EXLCZ)993710000001100165 100 $a20170409a20019999 |-- - 101 0 $aper 135 $aur|n||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aPizh?hishn?mah-i iqtis?d? 210 1$a[Tehran] :$cD?nishg?h-i ?All?mah ?ab??ab???,$d[2001]- 215 $a1 online resource 300 $aRefereed/Peer-reviewed 311 $a1735-210X 517 1 $aFa?ln?mah-i pizh?hishn?mah-i iqtis?d? 517 1 $aJournal of economic research 517 1 $aEconomic research 606 $aEconomics$vPeriodicals 606 $aEconomic history$2fast$3(OCoLC)fst00901974 606 $aEconomics$2fast$3(OCoLC)fst00902116 607 $aIran$xEconomic conditions$vPeriodicals 607 $aIran$2fast 608 $aPeriodicals.$2fast 615 0$aEconomics 615 7$aEconomic history. 615 7$aEconomics. 712 02$aD?nishg?h-i ?All?mah ?ab??ab???, 906 $aJOURNAL 912 $a9910166952203321 996 $aPizh?hishn?mah-i iqtis?d?$92576544 997 $aUNINA