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Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg



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Titolo: Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg Visualizza cluster
Pubblicazione: Cambridge, MA, : MIT Press, c2008
Edizione: 1st ed.
Descrizione fisica: 1 online resource (313 p.)
Disciplina: 794.8
Soggetto topico: Computer games - Social aspects
Altri autori: CorneliussenHilde  
RettbergJill Walker  
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagstrom.
Sommario/riassunto: Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
Titolo autorizzato: Digital culture, play, and identity  Visualizza cluster
ISBN: 0-262-29254-8
1-282-09960-4
9786612099601
0-262-27084-6
1-4356-4328-3
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910822481703321
Lo trovi qui: Univ. Federico II
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