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Titolo: | Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg |
Pubblicazione: | Cambridge, MA, : MIT Press, c2008 |
Edizione: | 1st ed. |
Descrizione fisica: | 1 online resource (313 p.) |
Disciplina: | 794.8 |
Soggetto topico: | Computer games - Social aspects |
Altri autori: | CorneliussenHilde RettbergJill Walker |
Note generali: | Description based upon print version of record. |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagstrom. |
Sommario/riassunto: | Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. |
Titolo autorizzato: | Digital culture, play, and identity |
ISBN: | 0-262-29254-8 |
1-282-09960-4 | |
9786612099601 | |
0-262-27084-6 | |
1-4356-4328-3 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910822481703321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |