LEADER 03480nam 2200661 a 450 001 9910822481703321 005 20200520144314.0 010 $a0-262-29254-8 010 $a1-282-09960-4 010 $a9786612099601 010 $a0-262-27084-6 010 $a1-4356-4328-3 035 $a(CKB)1000000000487654 035 $a(EBL)3338797 035 $a(SSID)ssj0000139037 035 $a(PQKBManifestationID)11130150 035 $a(PQKBTitleCode)TC0000139037 035 $a(PQKBWorkID)10105594 035 $a(PQKB)10276412 035 $a(SSID)ssj0001140830 035 $a(PQKBManifestationID)12501231 035 $a(PQKBTitleCode)TC0001140830 035 $a(PQKBWorkID)11223999 035 $a(PQKB)10894027 035 $a(Au-PeEL)EBL3338797 035 $a(CaPaEBR)ebr10223887 035 $a(CaONFJC)MIL209960 035 $a(OCoLC)939263716 035 $a(MiAaPQ)EBC3338797 035 $a(EXLCZ)991000000000487654 100 $a20070523d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aDigital culture, play, and identity $ea World of Warcraft reader /$fedited by Hilde G. Corneliussen and Jill Walker Rettberg 205 $a1st ed. 210 $aCambridge, MA $cMIT Press$dc2008 215 $a1 online resource (313 p.) 300 $aDescription based upon print version of record. 311 $a0-262-51669-1 311 $a0-262-03370-4 320 $aIncludes bibliographical references and index. 327 $tIntroduction: "Orc professor LFG," or, Researching in Azeroth culture /$rHilde Corneliussen and Jill Walker --$tCorporate ideology in World of Warcraft /$rScott Rettberg --$t"Never such innocence again" : war and histories in World of Warcraft /$rEsther MacCallum-Stewart --$tWorld of Warcraft as a playground for feminism /$rHilde Corneliussen --$tThe familiar and the foreign : playing (post)colonialism in World of Warcraft world /$rJessica Langer --$tA hollow world : World of Warcaft as spatial practice /$rEspen Aarseth -- World creation and lore : World of Warcraft as rich text /$rTanya Krzywinska --$tWhat makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup --$tQuests in World of Warcraft : deferral and repetition play /$rJill Walker --$tDoes World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause /$rT.L. Taylor --$tHumans playing World of Warcraft, or, Deviant strategies? /$rTorill Elvira Mortensen --$tRole-play vs gameplay : the difficulties of playing a role in World of Warcraft identity /$rEsther MacCallum-Stewart and Justin Parsler --$tCharacter identification in World of Warcraft : the relationship between capacity and appearance /$rRagnhild Tronstad --$tPlaying with names : gaming and naming in World of Warcraft /$rCharlotte Hagstrom. 330 $aExploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. 606 $aComputer games$xSocial aspects 615 0$aComputer games$xSocial aspects. 676 $a794.8 701 $aCorneliussen$b Hilde$01179259 701 $aRettberg$b Jill Walker$0904313 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910822481703321 996 $aDigital culture, play, and identity$94040621 997 $aUNINA