1.

Record Nr.

UNINA9910822481703321

Titolo

Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg

Pubbl/distr/stampa

Cambridge, MA, : MIT Press, c2008

ISBN

0-262-29254-8

1-282-09960-4

9786612099601

0-262-27084-6

1-4356-4328-3

Edizione

[1st ed.]

Descrizione fisica

1 online resource (313 p.)

Altri autori (Persone)

CorneliussenHilde

RettbergJill Walker

Disciplina

794.8

Soggetti

Computer games - Social aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad --



Playing with names : gaming and naming in World of Warcraft / Charlotte Hagstrom.

Sommario/riassunto

Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.