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Autore: | Engelbrecht Dylan |
Titolo: | Building multiplayer games in unity : using mirror networking / / Dylan Engelbrecht |
Pubblicazione: | [Berkeley, CA] : , : Apress, , [2022] |
©2022 | |
Descrizione fisica: | 1 online resource (xiii, 235 pages) |
Disciplina: | 005.262 |
Soggetto topico: | Video games - Programming |
Video games - Design | |
Note generali: | Includes index. |
Sommario/riassunto: | Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. |
Titolo autorizzato: | Building Multiplayer Games in Unity |
ISBN: | 1-4842-7474-1 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910522951603321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |