02676oam 2200469 450 991052295160332120231208174937.01-4842-7474-110.1007/978-1-4842-7474-3(CKB)5500000000157278(MiAaPQ)EBC6863589(Au-PeEL)EBL6863589(OCoLC)1288136612(OCoLC-P)1288136612(CaSebORM)9781484274743(EXLCZ)99550000000015727820220217d2022 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierBuilding multiplayer games in unity using mirror networking /Dylan Engelbrecht[Berkeley, CA] :Apress,[2022]©20221 online resource (xiii, 235 pages)Includes index.1-4842-7473-3 Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.Video gamesProgrammingVideo gamesDesignVideo gamesProgramming.Video gamesDesign.005.262Engelbrecht Dylan1081128MiAaPQMiAaPQMiAaPQBOOK9910522951603321Building Multiplayer Games in Unity2594745UNINA