LEADER 01543nam 2200337 n 450 001 996391787403316 005 20200824121824.0 035 $a(CKB)4940000000108059 035 $a(EEBO)2248530297 035 $a(UnM)99862734e 035 $a(UnM)99862734 035 $a(EXLCZ)994940000000108059 100 $a19930216d1650 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 14$aThe island of Assada, neere Madagascar impartially defined$b[electronic resource] $ebeing a succint, yet plenary discription of the situation, fertility and people therein inhabiting. Clearely demonstrating to the adventurer or planter, the right way for disposing his adventure to his most commodious advantage; advising people of all degrees, from the highest to the lowest, how suddainly raise their estate and fortunes· By Lieutenant Colonell Robert Hunt, governour thereof 210 $a[London] $cPrinted for Nicholas Bourne, at the south entrance of the Royall Exchange.$d[1650] 215 $a[2], 6 p 300 $aAnnotation in Thomason copy: "1650", "Aug. 10th". 300 $aReproduction of the original in the British Library. 330 $aeebo-0018 607 $aAssada (Madagascar)$xDescription and travel$vEarly works to 1800 700 $aHunt$b Robert$cLieutenant Colonel.$06525 801 0$bCu-RivES 801 1$bCu-RivES 801 2$bCStRLIN 801 2$bWaOLN 906 $aBOOK 912 $a996391787403316 996 $aThe island of Assada, neere Madagascar impartially defined$92313857 997 $aUNISA LEADER 02676oam 2200469 450 001 9910522951603321 005 20231208174937.0 010 $a1-4842-7474-1 024 7 $a10.1007/978-1-4842-7474-3 035 $a(CKB)5500000000157278 035 $a(MiAaPQ)EBC6863589 035 $a(Au-PeEL)EBL6863589 035 $a(OCoLC)1288136612 035 $a(OCoLC-P)1288136612 035 $a(CaSebORM)9781484274743 035 $a(EXLCZ)995500000000157278 100 $a20220217d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBuilding multiplayer games in unity $eusing mirror networking /$fDylan Engelbrecht 210 1$a[Berkeley, CA] :$cApress,$d[2022] 210 4$dİ2022 215 $a1 online resource (xiii, 235 pages) 300 $aIncludes index. 311 0 $a1-4842-7473-3 330 $aTake a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. 606 $aVideo games$xProgramming 606 $aVideo games$xDesign 615 0$aVideo games$xProgramming. 615 0$aVideo games$xDesign. 676 $a005.262 700 $aEngelbrecht$b Dylan$01081128 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910522951603321 996 $aBuilding Multiplayer Games in Unity$92594745 997 $aUNINA