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| Autore: |
Fisher Gordon F
|
| Titolo: |
Blender 3D basics beginner's guide : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
|
| Pubblicazione: | Birmingham, : Packt Pub., 2012 |
| Edizione: | 1st ed. |
| Descrizione fisica: | 1 online resource (468 p.) |
| Disciplina: | 006.696 |
| Soggetto topico: | Computer animation |
| Three-dimensional imaging | |
| Three-dimensional display systems | |
| 3-D films | |
| Note generali: | Includes index. |
| Nota di contenuto: | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip |
| Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel | |
| Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job | |
| Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows | |
| Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View | |
| Time for action - seeing the top view, front view, and right side view | |
| Sommario/riassunto: | The complete novice's guide to 3D modeling and animation |
| Titolo autorizzato: | Blender 3D basics beginner's guide ![]() |
| ISBN: | 9786613775467 |
| 9781281090102 | |
| 1281090107 | |
| 9781849516914 | |
| 184951691X | |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910966986403321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |