LEADER 05169nam 2200793 a 450 001 9910966986403321 005 20240516190441.0 010 $a9786613775467 010 $a9781281090102 010 $a1281090107 010 $a9781849516914 010 $a184951691X 035 $a(CKB)2670000000210879 035 $a(EBL)952080 035 $a(OCoLC)798535899 035 $a(SSID)ssj0000687438 035 $a(PQKBManifestationID)12259906 035 $a(PQKBTitleCode)TC0000687438 035 $a(PQKBWorkID)10736030 035 $a(PQKB)10387793 035 $a(Au-PeEL)EBL952080 035 $a(CaPaEBR)ebr10576346 035 $a(CaONFJC)MIL377546 035 $a(PPN)228042968 035 $a(FR-PaCSA)88850751 035 $a(MiAaPQ)EBC952080 035 $a(FRCYB88850751)88850751 035 $a(DE-B1597)723756 035 $a(DE-B1597)9781849516914 035 $a(EXLCZ)992670000000210879 100 $a20120709d2012 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender 3D basics beginner's guide $ethe complete novice's guide to 3D modeling and animation /$fGordon C. Fisher 205 $a1st ed. 210 $aBirmingham $cPackt Pub.$d2012 215 $a1 online resource (468 p.) 225 1 $aOpen source : community experience distilled 300 $aIncludes index. 311 08$a9781849516907 311 08$a1849516901 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip 327 $aTime for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel 327 $aIntroducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of Andre? and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job 327 $aProduct development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows 327 $aTime for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View 327 $aTime for action - seeing the top view, front view, and right side view 330 $aThe complete novice's guide to 3D modeling and animation 410 0$aCommunity experience distilled. 606 $aComputer animation 606 $aThree-dimensional imaging 606 $aThree-dimensional display systems 606 $a3-D films 615 0$aComputer animation. 615 0$aThree-dimensional imaging. 615 0$aThree-dimensional display systems. 615 0$a3-D films. 676 $a006.696 700 $aFisher$b Gordon F$01798029 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910966986403321 996 $aBlender 3D basics beginner's guide$94340598 997 $aUNINA