05169nam 2200793 a 450 991096698640332120240516190441.09786613775467978128109010212810901079781849516914184951691X(CKB)2670000000210879(EBL)952080(OCoLC)798535899(SSID)ssj0000687438(PQKBManifestationID)12259906(PQKBTitleCode)TC0000687438(PQKBWorkID)10736030(PQKB)10387793(Au-PeEL)EBL952080(CaPaEBR)ebr10576346(CaONFJC)MIL377546(PPN)228042968(FR-PaCSA)88850751(MiAaPQ)EBC952080(FRCYB88850751)88850751(DE-B1597)723756(DE-B1597)9781849516914(EXLCZ)99267000000021087920120709d2012 uy 0engurcn|||||||||txtccrBlender 3D basics beginner's guide the complete novice's guide to 3D modeling and animation /Gordon C. Fisher1st ed.Birmingham Packt Pub.20121 online resource (468 p.)Open source : community experience distilledIncludes index.9781849516907 1849516901 Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field tripTime for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reelIntroducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a jobProduct development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windowsTime for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D ViewTime for action - seeing the top view, front view, and right side viewThe complete novice's guide to 3D modeling and animationCommunity experience distilled.Computer animationThree-dimensional imagingThree-dimensional display systems3-D filmsComputer animation.Three-dimensional imaging.Three-dimensional display systems.3-D films.006.696Fisher Gordon F1798029MiAaPQMiAaPQMiAaPQBOOK9910966986403321Blender 3D basics beginner's guide4340598UNINA