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3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry



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Autore: Dunn Fletcher Visualizza persona
Titolo: 3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry Visualizza cluster
Pubblicazione: Boca Raton, : CRC Press, c2012
Boca Raton, Fla. : , : CRC Press, , 2011
Edizione: 2nd ed.
Descrizione fisica: 1 online resource (830 p.)
Disciplina: 006.6
Soggetto topico: Computer graphics
Video games - Programming
Computer science - Mathematics
Classificazione: COM012040
Altri autori: ParberryIan  
Note generali: An A.K. Peters book.
Nota di bibliografia: Includes bibliographical references.
Nota di contenuto: Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography
Sommario/riassunto: This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--
Altri titoli varianti: Three-D math primer for graphics and game development
Titolo autorizzato: 3D math primer for graphics and game development  Visualizza cluster
ISBN: 1-4987-5989-0
0-429-19092-1
1-4398-6981-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910811774903321
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