LEADER 03104oam 2200757I 450 001 9910811774903321 005 20230530185916.0 010 $a1-4987-5989-0 010 $a0-429-19092-1 010 $a1-4398-6981-2 024 7 $a10.1201/b11152 035 $a(CKB)2550000000064879 035 $a(EBL)800971 035 $a(OCoLC)762689262 035 $a(SSID)ssj0000533625 035 $a(PQKBManifestationID)11317565 035 $a(PQKBTitleCode)TC0000533625 035 $a(PQKBWorkID)10490492 035 $a(PQKB)10358610 035 $a(Au-PeEL)EBL800971 035 $a(CaPaEBR)ebr10511336 035 $a(CaONFJC)MIL692729 035 $a(Au-PeEL)EBL4002927 035 $a(CaSebORM)9781439869819 035 $a(MiAaPQ)EBC800971 035 $a(OCoLC)880637716 035 $a(OCoLC)ocn880637716 035 $a(OCoLC)1298603690 035 $a(FINmELB)ELB155177 035 $a(EXLCZ)992550000000064879 100 $a20180331d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$a3D math primer for graphics and game development /$fFletcher Dunn, Ian Parberry 205 $a2nd ed. 210 $aBoca Raton $cCRC Press$dc2012 210 1$aBoca Raton, Fla. :$cCRC Press,$d2011. 215 $a1 online resource (830 p.) 300 $aAn A.K. Peters book. 311 $a1-4665-3883-X 311 $a1-322-61447-4 311 $a1-56881-723-1 320 $aIncludes bibliographical references. 327 $aFront Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography 330 $aThis book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--$cProvided by publisher. 517 3 $aThree-D math primer for graphics and game development 606 $aComputer graphics 606 $aVideo games$xProgramming 606 $aComputer science$xMathematics 615 0$aComputer graphics. 615 0$aVideo games$xProgramming. 615 0$aComputer science$xMathematics. 676 $a006.6 686 $aCOM012040$2bisacsh 700 $aDunn$b Fletcher.$0624120 701 $aParberry$b Ian$062550 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910811774903321 996 $a3D math primer for graphics and game development$91462351 997 $aUNINA