1.

Record Nr.

UNINA9910811774903321

Autore

Dunn Fletcher

Titolo

3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry

Pubbl/distr/stampa

Boca Raton, Fla. : , : CRC Press, , 2011

ISBN

1-4987-5989-0

0-429-19092-1

1-4398-6981-2

Edizione

[2nd ed.]

Descrizione fisica

1 online resource (830 p.)

Classificazione

COM012040

Altri autori (Persone)

ParberryIan

Disciplina

006.6

Soggetti

Computer graphics

Video games - Programming

Computer science - Mathematics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

An A.K. Peters book.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography

Sommario/riassunto

This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--