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| Autore: |
Kumar Hemanth
|
| Titolo: |
Rapid Game Development Using Cocos2d-JS [[electronic resource] ] : An end-to-end guide to 2D game development using JavaScript / / by Hemanth Kumar, Abdul Rahman
|
| Pubblicazione: | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
| Edizione: | 1st ed. 2016. |
| Descrizione fisica: | 1 online resource (XV, 126 p. 42 illus., 39 illus. in color.) |
| Disciplina: | 790.1922 |
| Soggetto topico: | Computer games—Programming |
| Computer programming | |
| Open source software | |
| Game Development | |
| Programming Techniques | |
| Open Source | |
| Persona (resp. second.): | RahmanAbdul |
| Note generali: | Includes index. |
| Nota di contenuto: | Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-. |
| Sommario/riassunto: | Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine . |
| Titolo autorizzato: | Rapid Game Development Using Cocos2d-JS ![]() |
| ISBN: | 1-4842-2553-8 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910154828403321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |